📄 gamecanvas.java
字号:
"哼,真是不堪一击!", //P 36
"我竟然...被一个小子...打败..." //B 37
};
Font font,font1;
private int talkNum; //对话的数量
private int buyTalk; //购买时的对话
private void drawTalkState(Graphics g){
g.setClip(10,180,220,60);
g.setColor(0x000000);
g.fillRect(10,180,220,60);
g.setClip(15,185,210,50);
g.setColor(0x505155);
g.fillRect(15,185,210,50);
if(canGoState==true){
if(talkState==1){
switch(talkNum){
case 0: //P
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[0],47,200,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 1://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[1],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 2://P
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[2],47,200,20);
g.drawString(talk_about[3],47,212,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 3://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[4],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 4://P
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[5],47,200,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 5://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[6],20,200,20);
g.drawString(talk_about[7],20,212,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 6://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[8],20,200,20);
g.drawString(talk_about[9],20,212,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 7://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[10],20,200,20);
g.drawString(talk_about[11],20,212,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 8://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[12],20,200,20);
g.drawString(talk_about[13],20,212,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 9://P
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[14],47,200,20);
g.drawString(talk_about[15],47,212,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 10://P
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[16],47,200,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 11://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[17],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 12://P
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[18],47,200,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 13://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString("恩,我是这天魔山下第"+(checkPoint+1)+"层山的",20,200,20);
g.drawString(place[checkPoint][0]+"的村长,如果你愿将它们除",20,212,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 14://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[21],20,200,20);
g.drawString(talk_about[22],20,212,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 15://P
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[23],47,200,20);
g.drawString(talk_about[24],47,212,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 16://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[25],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
case 18://C
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[26],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(cunz_head,198,195,20);
break;
}
}
else if(talkState==2){
switch(buyTalk){
case 0:
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[27],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(fj_head,198,195,20);
break;
case 1:
g.setFont(font);
for(int i=0;i<2;i++){
if(select==i){
g.setColor(0xff0000);
}
else
g.setColor(0xffff00);
g.drawString(talk_about[i+29],47,200+i*12,20);
}
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 2:
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[31],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(fj_head,198,195,20);
break;
}
}
else if(talkState==3){
switch(buyTalk){
case 0:
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[28],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(yc_head,198,195,20);
break;
case 1:
g.setFont(font);
for(int i=0;i<2;i++){
if(select==i){
g.setColor(0xff0000);
}
else
g.setColor(0xffff00);
g.drawString(talk_about[i+29],47,200+i*12,20);
}
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 2:
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[31],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(yc_head,198,195,20);
break;
}
}
}
else{
if(talkState==4){
switch(buyTalk){
case -1:
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[32],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(boss_head,198,195,20);
break;
case 0:
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[33],47,200,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 1:
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[34],47,200,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 2:
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[35],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(boss_head,198,195,20);
break;
}
}
else if(talkState==5){
switch(buyTalk){
case -1:
g.setColor(0xffff00);
g.setFont(font);
g.drawString(talk_about[36],47,200,20);
g.setClip(20,190,22,35);
g.drawImage(player_head,20,190,20);
break;
case 0:
g.setColor(0xffffff);
g.setFont(font);
g.drawString(talk_about[37],20,200,20);
g.setClip(198,195,22,35);
g.drawImage(boss_head,198,195,20);
break;
}
}
}
}
/***************绘制购买道具对话框***************/
int viewState = 0; //显示物品状态,0显示买的物品,1显示卖的物品
int length = 0; //物品的数量
int dy = 0; //道具菜单的起始y坐标
Vector v = new Vector();
Vector v1 = new Vector();
Vector v2 = new Vector();
private final String[][] stageProp = {
{"小披风(防加5)", "布衣(防加10)", "草鞋(防加2)", "铁剑(攻加10)"},
{"彩虹披风(防加15)", "蓝蝶衣(防加25)", "布鞋(防加5)", "青铜剑(攻加30)"},
{"金玉披风(防加25)", "金蚕甲(防加40)", "轻履屐(防加15)", "紫玉剑(攻加55)"},
{"天蚕披风(防加30)", "雪莲丝(防加60)", "飞瀑鞋(防加28)", "玄机剑(攻加90)"},
{"燃灯披风(防加45)", "乌血衣(防加80)", "乌血鞋(防加40)", "七星剑(攻加125)"},
{"紫血披风(防加70)", "千阳宝甲(防加100)","鬼纹(防加55)", "赤霄剑(攻加150)"},
{"赤龙披风(防加90)", "火龙血衣(防加120)","翠龙鞋(防加80)", "干将剑(攻加180)"},
};
private final String[][] stageValue = {
{"5", "10", "2", "10"},
{"15","25", "5", "30"},
{"25","40", "15","55"},
{"30","70", "28","90"},
{"45","80","40","125"},
{"70","100","55","150"},
{"90","120","80","180"}
};
private final String[][] stagePrice = {
{"100", "200", "50", "80"},
{"300", "500", "70", "100"},
{"500", "700", "130","300"},
{"550", "950", "160","420"},
{"800", "1200","220","550"},
{"1100","1400","450","800"},
{"1500","1800","750","1200"}
};
private String[][] stageNum = {
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"}
};
private String[][] stageSaveNum = {
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"},
{"0","0","0","0"}
};
private void drawStageProp(Graphics g){
g.setColor(0x000000);
g.fillRect(10,10,220,269);
g.setColor(0x505155);
g.fillRect(12,12,216,265);
g.setColor(0x0bb53f);
for(int i=0;i<2;i++){
g.drawRect(15+i*55,15,50,20);
}
g.drawRect(15,40,210,209);
g.drawLine(15,60,225,60);
for(int i=0;i<2;i++){
g.drawLine(135+i*45,40,135+i*45,249);
}
for(int i=0;i<3;i++){
g.drawRect(65+i*55,254,50,20);
}
g.setColor(0xffff00);
g.setFont(font);
g.drawString("金钱 "+pMoney,135,22,20);
g.setFont(font1);
g.setColor(0xffff00);
for(int i=0;i<2;i++){
if(change==0){
if(select==i)
g.setColor(0xff0000);
else
g.setColor(0xffff00);
}
g.drawString(str[i],39+i*55,16,Graphics.TOP|Graphics.HCENTER);
}
g.setColor(0xffff00);
g.drawString(str[2],78,41,Graphics.TOP|Graphics.HCENTER);
for(int i=0;i<2;i++){
g.drawString(str[i+3],157+i*45,41,Graphics.TOP|Graphics.HCENTER);
}
g.setColor(0xffff00);
for(int i=0;i<3;i++){
if(change==2){
if(select==i)
g.setColor(0xff0000);
else
g.setColor(0xffff00);
}
g.drawString(str[i+5],90+i*55,255,Graphics.TOP|Graphics.HCENTER);
}
g.setColor(0xffff00);
if(viewState==0){
for(int i=0;i<4;i++){
if(change==1){
if(select1==i)
g.setColor(0xff0000);
else
g.setColor(0xffff00);
}
if(MyMap_collides[prow+1][pcol]==4||MyMap_collides[prow][pcol]==4){
g.drawString(stageProp[checkPoint][i],78,61+i*20,Graphics.TOP|Graphics.HCENTER);
g.drawString(stagePrice[checkPoint][i],157,61+i*20,Graphics.TOP|Graphics.HCENTER);
g.drawString(stageNum[checkPoint][i],202,61+i*20,Graphics.TOP|Graphics.HCENTER);
}
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