wallunit.java
来自「一个在J2ME手机平台上两个人通过蓝牙建立连接从而进行赛车游戏」· Java 代码 · 共 31 行
JAVA
31 行
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.io.*;
import java.lang.*;
import com.mascotcapsule.micro3d.v3.*;
/*
* Wall unit - it is simply a brick, a simplest part of cube.
* Brick is actually 2 triangles.
* Brick knows its current position in a scene.
* It calculates its position in relation to camera for its redraw.
* It knows which texture (from possible in wall container) it uses.
*/
public class WallUnit extends Obstacle
{
private int useTextureNo = 0;
public int getUseTextureNo() { return useTextureNo; }
public WallUnit(int aPosX, int aPosY, int aPosZ, int aRX, int aRY, int aRZ,
int aWidth, int aHeight,
AffineTrans aCamTrans, AffineTrans aTmpAT, int aTextNo)
{
super(aPosX, aPosY, aPosZ, aRX, aRY, aRZ, aWidth, aHeight, aCamTrans, aTmpAT);
useTextureNo = aTextNo;
}
}
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