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📄 eventhandler1.h

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#if !defined(AFX_EVENTHANDLER_H__06F27E18_F7F9_4122_9E39_6433DB997CCA__INCLUDED_)
#define AFX_EVENTHANDLER_H__06F27E18_F7F9_4122_9E39_6433DB997CCA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EventHandler.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CEventHandler command target

class CEventHandler : public CCmdTarget
{
	DECLARE_DYNCREATE(CEventHandler)

	CEventHandler();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CEventHandler)
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CEventHandler();

	// Generated message map functions
	//{{AFX_MSG(CEventHandler)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_EVENTHANDLER_H__06F27E18_F7F9_4122_9E39_6433DB997CCA__INCLUDED_)

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