📄 eventhandler1.h
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#if !defined(AFX_EVENTHANDLER_H__06F27E18_F7F9_4122_9E39_6433DB997CCA__INCLUDED_)
#define AFX_EVENTHANDLER_H__06F27E18_F7F9_4122_9E39_6433DB997CCA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// EventHandler.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CEventHandler command target
class CEventHandler : public CCmdTarget
{
DECLARE_DYNCREATE(CEventHandler)
CEventHandler(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEventHandler)
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CEventHandler();
// Generated message map functions
//{{AFX_MSG(CEventHandler)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EVENTHANDLER_H__06F27E18_F7F9_4122_9E39_6433DB997CCA__INCLUDED_)
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