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📄 gamescreen.java

📁 韩国手机游戏完整原代码及资源 “哈利伯特“
💻 JAVA
📖 第 1 页 / 共 5 页
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    public void changeMap(byte abyte0[][], byte abyte1[][])
    {
        boolean flag = false;
        int i1 = 0;
        cx = (abyte1.length - abyte0.length) / 2;
        mdx = (byte)cx;
        mdy = (byte)(abyte1[0].length - abyte0[0].length);
        if(mdy > 0)
            cy = 1;
        for(int j1 = 0; j1 < abyte1.length; j1++)
        {
            if(j1 - cx <= 0)
                i1 = 0;
            else
            if(i1 > abyte0.length - 1)
                i1 = abyte0.length - 1;
            int l = abyte0[i1].length - 1;
            for(int k1 = abyte1[j1].length - (mdy <= 0 ? 1 : 2); k1 > -1; k1--)
            {
                if(l > -1)
                    abyte1[j1][k1] = abyte0[i1][l];
                else
                    abyte1[j1][k1] = abyte0[i1][0];
                l--;
            }

            i1++;
        }

        cx = abyte1[0].length - 1;
        if(mdy > 0)
        {
            for(int l1 = 0; l1 < abyte1.length; l1++)
                if(abyte1[l1][cx - 1] != -1 && abyte1[l1][cx - 1] < 5)
                    abyte1[l1][cx] = 3;
                else
                    abyte1[l1][cx] = abyte1[l1][cx - 1];

            mdy--;
        }
    }

    public void update()
    {
        if(g_status == 2)
        {
            if(pause)
                return;
            updateHarry();
            updateHarryAnim();
            updateShot();
            if(bosson)
                updateBoss();
        }
    }

    public void updateLoading()
    {
        if(loadidx == 0)
        {
            loadidx++;
            return;
        }
        if(loadscr == 0)
            loadscr = 1;
        else
        if(loadscr == 1)
            initLevel(stage, mapid, (byte)0);
        else
        if(loadscr == 3)
        {
            switch(getRandom(3))
            {
            case 0: // '\0'
                tx = 0;
                break;

            case 1: // '\001'
                tx = 3;
                break;

            default:
                tx = 4;
                break;
            }
            prehx = hx;
            prehy = hy;
            premapid = mapid;
            initLevel((byte)14, (byte)tx, (byte)1);
        } else
        if(loadscr == 4)
        {
            initLevel(stage, premapid, (byte)2);
            hx = prehx;
            hy = prehy;
        } else
        if(loadscr == 2)
            gc.menu();
    }

    public void updateHarry()
    {
        if(hdie > -1)
            hdie--;
        if(hstatus == 6 && hdie < 18)
        {
            hstatus = 0;
            setHarryAnim(hstatus);
        }
        if(hstatus == 3 && hjumpcount > -1)
        {
            hjumpcount++;
            if(hjumpcount > 2)
                hjumptype = 2;
        }
        tx = hx;
        hex = hx;
        hey = hy - 13;
        if(hjumpidx > -1)
            if(hjumpidx < hjumpdata[hjumptype][0].length)
            {
                hxspeed = (byte)(hjumpdata[hjumptype][0][hjumpidx] * hjumpdir);
                hyspeed = hjumpdata[hjumptype][1][hjumpidx];
                hjumpidx++;
            } else
            {
                hjumpidx = -1;
                hxspeed = hyspeed = 0;
            }
        if(hxspeed < 0)
        {
            hex = (hx - 6) + hxspeed;
            if(hex < 0 && nextMap((byte)2))
            {
                hx = Harry.SW - 6;
                hex = (hx - 6) + hxspeed;
                if(!hidden)
                {
                    prehx = hx;
                    prehy = hy;
                }
            }
        } else
        if(hxspeed > 0)
        {
            hex = hx + 6 + hxspeed;
            if(hex >= Harry.SW && nextMap((byte)3))
            {
                hx = 6;
                hex = hx + 6 + hxspeed;
                if(!hidden)
                {
                    prehx = hx;
                    prehy = hy;
                }
            }
        }
        if(hxspeed != 0)
        {
            ti = getTilenum(hx, hy);
            if(ti == 8 && hstatus == 1)
            {
                hy = (hy / 16) * 16 + hx % 16;
                hx += hxspeed;
                hy += hxspeed;
                return;
            }
            if(ti == 7 && hstatus == 1)
            {
                hx += hxspeed;
                hy += hxspeed;
                return;
            }
            if(ti == 5 && hstatus == 1)
            {
                hy = (hy / 16 + 1) * 16 - hx % 16;
                hx += hxspeed;
                hy -= hxspeed;
                return;
            }
            if(ti == 6 && hstatus == 1)
            {
                hx += hxspeed;
                hy -= hxspeed;
                return;
            }
            if(ti == 10)
            {
                if(hdie < 0 && musuk_time < 1)
                {
                    die(0);
                    return;
                }
                hx += hxspeed;
            }
            if(ti == 9)
            {
                if(getTilenum(hex, hy - 7) == -1)
                    hy = (hy / 16) * 16;
                ti = getTilenum(hex, hy - 1);
            } else
            {
                ti = getTilenum(hex, hey);
            }
            switch(ti)
            {
            case -1: 
            case 5: // '\005'
            case 6: // '\006'
            case 7: // '\007'
            case 8: // '\b'
            case 9: // '\t'
                hx += hxspeed;
                break;
            }
        }
        ty = hy;
        if(hyspeed != 0)
        {
            hey += hyspeed;
            ty += hyspeed;
            ti = getTilenum(hx, hy);
            if(hey < 0)
            {
                if(ti == 9 && nextMap((byte)0))
                {
                    hy = Harry.SH - 1;
                    if(!hidden)
                    {
                        prehx = hx;
                        prehy = hy;
                    }
                }
                return;
            }
            if(ty >= Harry.SH)
            {
                if(nextMap((byte)1))
                {
                    hy = 10;
                    if(!hidden)
                    {
                        prehx = hx;
                        prehy = hy;
                    }
                }
                return;
            }
            ti = getTilenum(hx, ty);
            if(ti == 9 && hstatus != 5)
            {
                hy = ty;
                return;
            }
            if(hyspeed > 0)
            {
                if(ti == 10)
                {
                    if(hdie < 0 && musuk_time < 1)
                    {
                        die(0);
                        return;
                    }
                    ti = 11;
                }
                if(ti == -1 || ti == 7 || ti == 6)
                {
                    hy += hyspeed;
                    if(hstatus != 2 || hstatus != 3 || hstatus != 5)
                    {
                        hstatus = 5;
                        setHarryAnim((byte)5);
                    }
                } else
                {
                    hy = (ty / 16) * 16;
                    hyspeed = 0;
                    hxspeed = 0;
                    hanimindex = 0;
                    hanimstep = 2;
                    hanimdata = hanimend[hstatus];
                    hjumpidx = -1;
                }
            } else
            if(hstatus == 2 || hstatus == 3)
            {
                hy += hyspeed;
            } else
            {
                hyspeed = 0;
                hanimindex = 0;
                hanimstep = 2;
                hanimdata = hanimend[hstatus];
            }
        } else
        if(hyspeed == 0)
        {
            ti = getTilenum(hx, hy);
            if(ti == -1)
            {
                hstatus = 5;
                hyspeed = 5;
            } else
            if(ti == 10 && hdie < 0 && musuk_time < 1)
                die(0);
        }
    }

    public void updateHarryAnim()
    {
        hcbox[0][0] = hx - 6;
        hcbox[0][1] = hy - 26;
        hcbox[1][0] = hx + 6;
        hcbox[1][1] = hy;
        if(hstatus == 8 && hanimstep == 1 && hyspeed == 0)
            hanimindex--;
        hanimindex++;
        if(hanimindex > hanimdata.length - 1)
        {
            hanimindex = 0;
            if(hanimstep == 0)
            {
                hanimstep = 1;
                hanimdata = hanims[hstatus];
            } else
            if(hanimstep == 2)
            {
                if(getTilenum(hx, hy - 1) == 9)
                    hstatus = 8;
                else
                    hstatus = 0;
                setHarryAnim(hstatus);
            }
        }
    }

    public int calPos(int l, int i1, int j1, int k1)
    {
        tx = l + k1;
        tx = tx + (k1 >= 0 ? j1 : -j1);
        ty = getTilenum(tx, i1);
        if(ty == -1)
            return tx;
        if(ty == -2)
        {
            if(k1 < 0)
                return j1;
            if(k1 > 0)
                return Harry.SW - j1;
        } else
        if(ty == -3)
            return l;
        if((tcdata[ty] & 1) > 0)
        {
            if(k1 < 0)
                return (l / 16) * 16 + j1;
            else
                return (l / 16 + 1) * 16 - j1;
        } else
        {
            return tx;
        }
    }

    public byte getTilenum(int l, int i1)
    {
        if(l < 0 || l >= Harry.SW)
            return -2;
        if(i1 < 0 || i1 >= Harry.SH)
            return -2;
        else
            return getTile(l / 16, i1 / 16);
    }

    public byte getTile(int l, int i1)
    {
        if(l < 0 || l >= tileset.length)
            return -3;
        if(i1 < 0 || i1 >= tileset[0].length)
            return -3;
        else
            return tileset[l][i1];
    }

    public void hmagicshot()
    {
        if(magicalive)
            return;
        magicalive = true;
        magicdist = hshotcount;
        magictype = selectmagic;
        if(magictype == 2)
        {
            magicspeedx = 0;
            mprey = magicy = hy - 7;
            lumos = 5;
            mcount = 3;
        } else
        {
            magicspeedx = hdir != 2 ? hshotcount * 2 + 3 : -1 * (hshotcount * 2 + 3);
            mprey = magicy = hy - 15;
            lumos = -1;
            mcount = 2 + hshotcount / 2;
        }
        mprex = magicx = hdir != 2 ? hcbox[1][0] : hcbox[0][0];
        magicspeedy = 3;
        if(magictype == 1)
        {
            magicspeedy = 0;
            magicdist = (byte)((hshotcount / 2 + 1) * 16);
        }
        mdir = -1;
        rm.play(12, false);
    }

    public void updateShot()
    {
        if(hshotready && hshotcount < 5)
            hshotcount++;
        if(magicalive)
        {
            mprex = magicx;
            mprey = magicy;

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