📄 flsystem.h
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/* * $Log: V:/flsystem.h_v $ Rev 1.0 13 Jan 1999 22:18:07 Yogu added vxLib.h and macro for fault safe write in isRAM. Rev 1.0 08 Jan 1998 17:20:00 Hdei changed MALLOC FREE to MALLOC_TFFS FREE_TFFS. Rev 1.0 24 Jul 1997 18:13:06 amirban Initial revision. *//************************************************************************//* *//* FAT-FTL Lite Software Development Kit *//* Copyright (C) M-Systems Ltd. 1995-1996 *//* *//************************************************************************/#ifndef FLSYSTEM_H#define FLSYSTEM_H#include <vxWorks.h>#include <stdlib.h>#include <string.h>#include <time.h>#include <ctype.h>#include <tickLib.h>#include <wdLib.h>#include <sysLib.h>#include <excLib.h>#include <semLib.h>#include <ioLib.h>#include <iosLib.h>#include <memLib.h>#include <errnoLib.h>#include <vxLib.h>/* * signed/unsigned char * * It is assumed that 'char' is signed. If this is not your compiler * default, use compiler switches, or insert a #pragma here to define this. * *//* char is signed by default in GNU C *//* CPU target * * Use compiler switches or insert a #pragma here to select the CPU type * you are targeting. * * If the target is an Intel 80386 or above, also uncomment the CPU_i386 * definition. *//* defined in VxWorks makefile *//* NULL constant * * Some compilers require a different definition for the NULL pointer *//* #include <_null.h> *//* Little-endian/big-endian * * FAT and FTL structures use the little-endian (Intel) format for integers. * If your machine uses the big-endian (Motorola) format, uncomment the * following line. * This option needs a C++ compiler. * Note that even on big-endian machines you may omit the BIG_ENDIAN * definition for smaller code size and better performance, but your media * will not be compatible with standard FAT and FTL. *//* we are using VxWorks #define _BYTE_ORDER here */#ifndef _BYTE_ORDER#error "byte order is not defined"#else /* _BYTE_ORDER */#if (_BYTE_ORDER == _BIG_ENDIAN)#define BIG_ENDIAN#else /* (_BYTE_ORDER == _BIG_ENDIAN) */#undef BIG_ENDIAN#endif /* (_BYTE_ORDER == _BIG_ENDIAN) */#endif /* _BYTE_ORDER *//* Far pointers * * Specify here which pointers may be far, if any. * Far pointers are usually relevant only to 80x86 architectures. * * Specify FAR_LEVEL: * 0 - if using a flat memory model or having no far pointers. * 1 - if only the socket window may be far * 2 - if only the socket window and caller's read/write buffers * may be far. * 3 - if socket window, caller's read/write buffers and the * caller's I/O request packet may be far */#define FAR_LEVEL 0/* Memory routines * * You need to supply library routines to copy, set and compare blocks of * memory, internally and to/from callers. The code uses the names 'tffscpy', * 'tffsset' and 'tffscmp' with parameters as in the standard 'memcpy', * 'memset' and 'memcmp' C library routines. */#if FAR_LEVEL > 0#define tffscpy _fmemcpy#define tffsset _fmemset#define tffscmp _fmemcmp#else/* XXX#define tffscpy sysTffsCpy#define tffsset sysTffsSet*/#define tffscpy memcpy#define tffsset memset#define tffscmp memcmp#endif#define tffscpyWords(dest,src,nbytes) bcopyWords((char *)(src), \ (char *)(dest), (nbytes)/2)extern int tffscmpWords(void *buf1, void *buf2, int nbytes);/* Pointer arithmetic * * The following macros define machine- and compiler-dependent macros for * handling pointers to physical window addresses. The definitions below are * for PC real-mode Borland-C. * * 'physicalToPointer' translates a physical flat address to a (far) pointer. * Note that if when your processor uses virtual memory, the code should * map the physical address to virtual memory, and return a pointer to that * memory (the size parameter tells how much memory should be mapped). * * 'addToFarPointer' adds an increment to a pointer and returns a new * pointer. The increment may be as large as your window size. The code * below assumes that the increment may be larger than 64 KB and so performs * huge pointer arithmetic. */#if FAR_LEVEL > 0#include <dos.h>#define physicalToPointer(physical,size,drive) \ MK_FP((int) ((physical) >> 4),(int) (physical) & 0xF)#define addToFarPointer(base,increment) \ MK_FP(FP_SEG(base) + \ ((unsigned short) ((FP_OFF(base) + (increment)) >> 16) << 12), \ FP_OFF(base) + (int) (increment))#else#define physicalToPointer(physical,size,drive) \ ((void *) (physical))#define addToFarPointer(base,increment) \ ((void *) ((unsigned char *) (base) + (increment)))#endif/* Default calling convention * * C compilers usually use the C calling convention to routines (cdecl), but * often can also use the pascal calling convention, which is somewhat more * economical in code size. Some compilers also have specialized calling * conventions which may be suitable. Use compiler switches or insert a * #pragma here to select your favorite calling convention. *//* use GNU C default calling convention *//* Mutex type * * If you intend to access the FLite API in a multi-tasking environment, * you may need to implement some resource management and mutual-exclusion * of FLite with mutex & semaphore services that are available to you. In * this case, define here the Mutex type you will use, and provide your own * implementation of the Mutex functions incustom.c * * By default, a Mutex is defined as a simple counter, and the Mutex * functions in custom.c implement locking and unlocking by incrementing * and decrementing the counter. This will work well on all single-tasking * environment, as well as on many multi-tasking environments. */typedef SEM_ID FLMutex;#define flStartCriticalSection(mutexPtr) flTakeMutex(mutexPtr,1)#define flEndCriticalSection(mutexPtr) flFreeMutex(mutexPtr)/* Memory allocation * * The translation layers (e.g. FTL) need to allocate memory to handle * Flash media. The size needed depends on the media being handled. * * You may choose to use the standard 'malloc' and 'free' to handle such * memory allocations, provide your own equivalent routines, or you may * choose not to define any memory allocation routine. In this case, the * memory will be allocated statically at compile-time on the assumption of * the largest media configuration you need to support. This is the simplest * choice, but may cause your RAM requirements to be larger than you * actually need. * * If you define routines other than malloc & free, they should have the * same parameters and return types as malloc & free. You should either code * these routines in custom.c or include them when you link your application. */#define MALLOC_TFFS malloc#define FREE_TFFS free/* isRAM fault safe write * The function isRAM() does a direct write to verify if the location * specified is RAM. It is possible that hardware is tailered to fault * in such situations. */#ifdef ORIG#define ISRAM_WRITE(src,dst) dst = src#else /* !ORG */#define ISRAM_WRITE(src,dst) \ vxMemProbe ((char *)dst, VX_WRITE, 4, (char *)&src)#endif /* ORIG *//* Pointer arithmetic * * The following macros define machine- and compiler-dependent macros for * handling pointers to physical window addresses. The definitions below are * for PC real-mode Borland-C. * * 'physicalToPointer' translates a physical flat address to a (far) pointer. * Note that if when your processor uses virtual memory, the code should * map the physical address to virtual memory, and return a pointer to that * memory (the size parameter tells how much memory should be mapped). * * 'addToFarPointer' adds an increment to a pointer and returns a new * pointer. The increment may be as large as your window size. The code * below assumes that the increment may be larger than 64 KB and so performs * huge pointer arithmetic. */#if FAR_LEVEL > 0#include <dos.h>#define physicalToPointer(physical,size,drive) \ MK_FP((int) ((physical) >> 4),(int) (physical) & 0xF)/*NEW*/ #define pointerToPhysical(ptr) \ (((unsigned long) FP_SEG(ptr) << 4) + FP_OFF(ptr))#define addToFarPointer(base,increment) \ MK_FP(FP_SEG(base) + \ ((unsigned short) ((FP_OFF(base) + (increment)) >> 16) << 12), \ FP_OFF(base) + (int) (increment))#else#define physicalToPointer(physical,size,drive) \ ((void *) (physical))/*NEW*/ #define pointerToPhysical(ptr) ((unsigned long)(ptr))#define addToFarPointer(base,increment) \ ((void *) ((unsigned char *) (base) + (increment)))#endif#endif
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