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📄 humanoid.java.bak4

📁 2004年robotcup世界冠军源代码
💻 BAK4
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// Copyright (C) 2002 Takeshi Morimoto <morimoto@takopen.cs.uec.ac.jp>// All rights reserved.// Edited By Saeed Ansari and Omid AmirGhiasvandpackage yab.agent.object;import java.util.*;import MRL.Utilities.SimulatorsConstants;import yab.agent.DisasterSpace;import yab.io.object.BaseHumanoid;public abstract class Humanoid extends MovingObject {  public Humanoid(int id, BaseHumanoid object, DisasterSpace world) {super(id,      object, world);  }  private BaseHumanoid obj() {return (BaseHumanoid) object;  }  public int hp() {return obj().hp();  }  public int damage() {return obj().damage();  }  public int buriedness() {return obj().buriedness();  }  private int timeToDeadFromFire;  private int timeToDeadFromInjury;  private int deadTime = 301;  private boolean inFire = false;  public void setInfire(boolean c) {    inFire = c;  }  public boolean getInFire() {    return inFire;  }  public void setTimeToDeadFromFire(int t) {    timeToDeadFromFire = t;  }  public void setTimeToDeadFromInjury(int t) {    timeToDeadFromInjury = t;  }  public int getTimeToDeadFromInjury() {    return timeToDeadFromInjury;  }  public int getTimeToDeadFromFire() {    return timeToDeadFromFire;  }  public boolean isBuried() {    return (buriedness() > 0);  }  public boolean needLoad() {    return (hp() > 0            && buriedness() == 0            && !(position() instanceof AmbulanceTeam)            && !(motionlessPosition() instanceof Refuge)            && this instanceof Civilian            && damage() >= SimulatorsConstants.CIVILIAN_UNACTABLE_DAMAGE);  }  public int lifespan() {    if (damage() == 0)      return Integer.MAX_VALUE;    return hp() / damage();  }  public boolean needRescue() {    return (hp() > 0 && buriedness() > 0 &&            !(motionlessPosition() instanceof Refuge));  }  public void updateDistance(RealObject amPositoion, List fires) {    distanceToMe = (float) amPositoion.distance(this.motionlessPosition());    calDistanceToNearestFire(fires);  }  /**   * updateValue   */  public void updateValue() {    if (timeToDeadFromFire < timeToDeadFromInjury)      deadTime = timeToDeadFromFire;    else      deadTime = timeToDeadFromInjury;    if (deadTime > buriedness() / 3)      value = 100000;    else      value = deadTime + distanceToMe / 100 + 3 * buriedness();    if (this instanceof PoliceForce)      value = value / 120;    else if (this instanceof FireBrigade)      value = value / 100;    else if (this instanceof AmbulanceTeam)      value = value / 90;  }  public float getValue() {    return value;  }  private void calDistanceToNearestFire(List fires) {    if (fires.isEmpty()) {      distanceToNearestFireSite = Integer.MAX_VALUE;      return;    }    Iterator it = fires.iterator();    Building build = (Building) it.next();    distanceToNearestFireSite = (float)this.motionlessPosition().distance(build.        motionlessPosition());    for (; it.hasNext(); ) {      build = (Building) it.next();      float tempDistance = (float)this.motionlessPosition().distance(build.          motionlessPosition());      if (tempDistance < distanceToNearestFireSite) {        distanceToNearestFireSite = tempDistance;      }    }//      distanceToNearestFireSite = motionlessPosition().getMinDist(fires);  }  private int myCloneSize = 1;  public float distanceToNearestFireSite;  private float timeToBurned;  private float distanceToRefuge;  public float distanceToMe; // distance to Ambulance that add this civilian to his set  private float estimateLifeTime = 301;  private float value = 0;  private boolean accessible = true;  public int notAccseesibleTime = 0;  private int addTime = 0; // time that agent see the this Humanoid  private int getAddTime() {    return addTime;  }  public void setAddTime(int t) {    addTime = t;  }  public boolean isAccessible() {    return accessible;  }  public void setAccesible(boolean b) {    accessible = b;  }  public boolean isRescueAble(int numOfAT) {    if (lifespan() - (buriedness() / numOfAT) > 0)      return true;    else      return false;  }  public int timeToRescue(int numofAT) {    return (int) (java.lang.Math.ceil(buriedness() / numofAT)) + 5;  }//// DEBUG:  public String toString() {    /*           return "Huma: id=" + id + " time=" + time()        + " buriedness=" + buriedness()        + " damage=" + damage()        + " hp=" + hp()        + " position=(" + position() + ")"//          + " nl=" + needLoad()//          + " nr=" + needRescue()//          + " vi=" + isVisible()        ;           //      + " " + (Object) this;     */    return super.toString();  }}

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