📄 humanoid.java.bak3
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// Copyright (C) 2002 Takeshi Morimoto <morimoto@takopen.cs.uec.ac.jp>// All rights reserved.// Edited By Omid Aghazadehpackage yab.agent.object;import yab.agent.DisasterSpace;import yab.io.object.*;import MRL.Utilities.SimulatorsConstants;import java.util.*;public abstract class Humanoid extends MovingObject { public Humanoid(int id, BaseHumanoid object, DisasterSpace world) { super(id, object, world); } private BaseHumanoid obj() { return (BaseHumanoid) object; } public int hp() { return obj().hp(); } public int damage() { return obj().damage(); } public int buriedness() { return obj().buriedness(); } public boolean isBuried() { return (buriedness() > 0); } public boolean needLoad() { return (hp() > 0 && buriedness() == 0 && ! (position() instanceof AmbulanceTeam) && ! (motionlessPosition() instanceof Refuge) && this instanceof Civilian && damage() >=SimulatorsConstants.CIVILIAN_UNACTABLE_DAMAGE); } public int lifespan() { if(damage() == 0 ) return Integer.MAX_VALUE; return hp() / damage(); } public void setLifeSpan(int t) { estimateLifeTime = t; } public boolean needRescue() { return (hp() > 0 && buriedness() > 0 && !(motionlessPosition() instanceof Refuge )); } public void updateHumanoidInfo(RealObject amPositoion, List fires, HashSet civilVictimSet) { distanceToMe = (float) amPositoion.distance(this.motionlessPosition()); calDistanceToNearestFire(fires); calCost(civilVictimSet); calValue(); } private void calCost(HashSet civiliVictimSet) { int numOfDead=0; cost = buriedness()+ 10*lifespan() ; for (Iterator ite = civiliVictimSet.iterator(); ite.hasNext(); ) { Humanoid hum = (Humanoid) ite.next(); if ((hum.lifespan()-(buriedness()/(world.ambulanceTeams.size()-1))) <0) { numOfDead++; } } cost=cost +200*numOfDead; } public float getCost() { return cost; } private void calValue() { if (damage() != 0) { if (estimateLifeTime-(buriedness()/(world.ambulanceTeams.size()-1 ))<0 ) value=Integer.MAX_VALUE; else value = (estimateLifeTime-(buriedness()/(world.ambulanceTeams.size()-2 )) ); } else { value = Integer.MAX_VALUE; } } public float getValue() { return value; } private void calDistanceToNearestFire(List fires) { if (fires.isEmpty()) { distanceToNearestFireSite = Integer.MAX_VALUE; return; } Iterator it = fires.iterator(); Building build = (Building) it.next(); distanceToNearestFireSite = (float)this.motionlessPosition().distance(build. motionlessPosition()); for (; it.hasNext(); ) { build = (Building) it.next(); float tempDistance = (float)this.motionlessPosition().distance(build. motionlessPosition()); if (tempDistance < distanceToNearestFireSite) { distanceToNearestFireSite = tempDistance; } }// distanceToNearestFireSite = motionlessPosition().getMinDist(fires); } private int myCloneSize = 1; public float distanceToNearestFireSite; private float timeToBurned; private float distanceToRefuge; public float distanceToMe; // distance to Ambulance that add this civilian to his set private float estimateLifeTime = 301; private float value = 0; private float cost = Integer.MAX_VALUE; private boolean accessible=true; public int notAccseesibleTime=0; private int addTime=0; // time that agent see the this Humanoid private int getAddTime() { return addTime; } public void setAddTime(int t ) { addTime=t; } public boolean isAccessible() { return accessible; } public void setAccesible(boolean b ) { accessible = b; } private int TimeToRescue(int numofAmb) { return (int) (java.lang.Math.ceil(buriedness() / numofAmb)) + 6; }//// DEBUG: public String toString() {// return "Huma: id=" + id + " time=" + time()// + " buriedness=" + buriedness()// + " damage=" + damage()// + " hp=" + hp()// + " position=(" + position() + ")"// + " nl=" + needLoad()// + " nr=" + needRescue()// + " vi=" + isVisible()// ; // + " " + (Object) this; return super.toString(); }}
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