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📄 calc.c

📁 电路仿真程序 Classic Ladder is coded 100% in C.It can be used for educational purposes or anything you wan
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/* Classic Ladder Project *//* Copyright (C) 2001 Marc Le Douarain *//* mavati@club-internet.fr *//* http://www.multimania.com/mavati/classicladder *//* February 2001 *//* Last update : 19 January 2002 *//* -------------- *//* Refresh a rung *//* -------------- *//* This library is free software; you can redistribute it and/or *//* modify it under the terms of the GNU Lesser General Public *//* License as published by the Free Software Foundation; either *//* version 2.1 of the License, or (at your option) any later version. *//* This library is distributed in the hope that it will be useful, *//* but WITHOUT ANY WARRANTY; without even the implied warranty of *//* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *//* Lesser General Public License for more details. *//* You should have received a copy of the GNU Lesser General Public *//* License along with this library; if not, write to the Free Software *//* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#include <stdio.h>#include <string.h>#include "classicladder.h"#include "global.h"#include "vars_access.h"#include "arithm_eval.h"#include "calc.h"#ifdef __RTL__#include <rtl_printf.h>#endifvoid InitRungs(){    int NumRung;    int x,y;    for (NumRung=0;NumRung<NBR_RUNGS;NumRung++)    {        RungArray[NumRung].Used = FALSE;        strcpy(RungArray[NumRung].Label,"");        strcpy(RungArray[NumRung].Comment,"");        for (y=0;y<RUNG_HEIGHT;y++)        {            for(x=0;x<RUNG_WIDTH;x++)            {                RungArray[NumRung].Element[x][y].Type = ELE_FREE;                RungArray[NumRung].Element[x][y].ConnectedWithTop = 0;                RungArray[NumRung].Element[x][y].VarType = 0;                RungArray[NumRung].Element[x][y].VarNum = 0;                RungArray[NumRung].Element[x][y].DynamicInput = 0;                RungArray[NumRung].Element[x][y].DynamicState = 0;                RungArray[NumRung].Element[x][y].DynamicVarBak = 0;                RungArray[NumRung].Element[x][y].DynamicOutput = 0;            }        }    }    InfosGene->FirstRung = 0;    InfosGene->LastRung = 0;    InfosGene->CurrentRung = 0;    RungArray[0].Used = TRUE;}/* Set DynamicVarBak (Element) to the right value before calculating the rungs *//* for detecting rising/falling edges used in some elements */void PrepareRungs(){    int NumRung;    int x,y;    char StateElement;    for (NumRung=0;NumRung<NBR_RUNGS;NumRung++)    {        for (y=0;y<RUNG_HEIGHT;y++)        {            for(x=0;x<RUNG_WIDTH;x++)            {                if ( (RungArray[NumRung].Element[x][y].Type==ELE_RISING_INPUT)                    || (RungArray[NumRung].Element[x][y].Type==ELE_FALLING_INPUT) )                {                    StateElement = ReadVar(RungArray[NumRung].Element[x][y].VarType,RungArray[NumRung].Element[x][y].VarNum);                    if (RungArray[NumRung].Element[x][y].Type==ELE_FALLING_INPUT)                        StateElement = !StateElement;                    RungArray[NumRung].Element[x][y].DynamicVarBak = StateElement;                }            }        }    }}void PrepareTimers(){    int NumTimer;    for (NumTimer=0; NumTimer<NBR_TIMERS; NumTimer++)    {        TimerArray[NumTimer].Value = TimerArray[NumTimer].Preset;        TimerArray[NumTimer].InputEnable = 0;        TimerArray[NumTimer].OutputDone = 0;        TimerArray[NumTimer].OutputRunning = 0;    }}void PrepareMonostables(){    int NumMonostable;    for (NumMonostable=0; NumMonostable<NBR_MONOSTABLES; NumMonostable++)    {        MonostableArray[NumMonostable].Value = 0;        MonostableArray[NumMonostable].Input = 0;        MonostableArray[NumMonostable].OutputRunning = 0;        MonostableArray[NumMonostable].InputBak = 0;    }}void InitArithmExpr(){    int NumExpr;    for (NumExpr=0; NumExpr<NBR_ARITHM_EXPR; NumExpr++)        strcpy(ArithmExpr[NumExpr].Expr,"");}char StateOnLeft(int x,int y,StrRung * TheRung){    char State = 0;    int PosY;    char StillConnected;    if (x==0)        return 1;    /* Direct on left */    if (TheRung->Element[x-1][y].DynamicOutput)        State = 1;    /* Up */    PosY = y;    StillConnected = TheRung->Element[x][PosY].ConnectedWithTop;    while( (PosY>0) && StillConnected)    {        PosY--;        if (TheRung->Element[x-1][PosY].DynamicOutput)            State = 1;        if ( !(TheRung->Element[x][PosY].ConnectedWithTop) )            StillConnected = FALSE;    }    /* Down */    if (y<RUNG_HEIGHT-1)    {        PosY = y+1;        StillConnected = TheRung->Element[x][PosY].ConnectedWithTop;        while( (PosY<RUNG_HEIGHT) && StillConnected)        {            if (TheRung->Element[x-1][PosY].DynamicOutput)                State = 1;            PosY++;            if (PosY<RUNG_HEIGHT)            {                if ( !(TheRung->Element[x][PosY].ConnectedWithTop) )                    StillConnected = FALSE;            }        }    }    return State;}/* Elements : -| |- and -|/|- */char CalcTypeInput(int x,int y,StrRung * UpdateRung,char IsNot,char OnlyFronts){    char State;    char StateElement;    char StateVar;    StateElement = ReadVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum);    if (IsNot)        StateElement = !StateElement;    StateVar = StateElement;    if (OnlyFronts)    {        if (StateElement && UpdateRung->Element[x][y].DynamicVarBak)            StateElement = 0;    }    UpdateRung->Element[x][y].DynamicState = StateElement;    if (x==0)    {        State = StateElement;    }    else    {        UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung);        State = StateElement && UpdateRung->Element[x][y].DynamicInput;    }    UpdateRung->Element[x][y].DynamicOutput = State;    UpdateRung->Element[x][y].DynamicVarBak = StateVar;    return State;}/* Element : --- */char CalcTypeConnection(int x,int y,StrRung * UpdateRung){    char State;    char StateElement;    StateElement = 1;    if (x==0)    {        State = StateElement;    }    else    {        UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung);        State = StateElement && UpdateRung->Element[x][y].DynamicInput;    }    UpdateRung->Element[x][y].DynamicState = State;    UpdateRung->Element[x][y].DynamicOutput = State;    return State;}/* Elements : -( )- and -(/)- */char CalcTypeOutput(int x,int y,StrRung * UpdateRung,char IsNot){    char State;    State = StateOnLeft(x,y,UpdateRung);    UpdateRung->Element[x][y].DynamicInput = State;    UpdateRung->Element[x][y].DynamicState = State;    if (IsNot)        State = !State;    WriteVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum,State);    return State;}/* Elements : -(S)- and -(R)- */char CalcTypeOutputSetReset(int x,int y,StrRung * UpdateRung,char IsReset){    char State;    UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung);    State = UpdateRung->Element[x][y].DynamicInput;    UpdateRung->Element[x][y].DynamicState = State;    if (State)    {        if (IsReset)            State = 0;  /* reset */        else            State = 1;  /* set */        WriteVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum,State);    }    return State;}/* Element : -(J)- */int CalcTypeOutputJump(int x,int y,StrRung * UpdateRung){    char State;    int Goto = -1;    State = StateOnLeft(x,y,UpdateRung);    if (State)        Goto = UpdateRung->Element[x][y].VarNum;    UpdateRung->Element[x][y].DynamicInput = State;    UpdateRung->Element[x][y].DynamicState = State;    return Goto;}/* Element : Timer (2x2 Blocks) */void CalcTypeTimer(int x,int y,StrRung * UpdateRung){    StrTimer * Timer;    Timer = &TimerArray[UpdateRung->Element[x][y].VarNum];    if (x==0)    {        Timer->InputEnable = 1;    }    else    {        Timer->InputEnable = StateOnLeft(x-1,y,UpdateRung);    }    if (!Timer->InputEnable)    {        Timer->OutputRunning = 0;        Timer->OutputDone = 0;        Timer->Value = Timer->Preset;    }    else    {        if (Timer->Value>0)        {            Timer->Value = Timer->Value - TIME_REFRESH_RUNG_MS;            Timer->OutputRunning = 1;            Timer->OutputDone = 0;        }        else        {            Timer->OutputRunning = 0;            Timer->OutputDone = 1;        }    }    UpdateRung->Element[x][y].DynamicOutput = Timer->OutputDone;    UpdateRung->Element[x][y+1].DynamicOutput = Timer->OutputRunning;}/* Element : Monostable (2x2 Blocks) */void CalcTypeMonostable(int x,int y,StrRung * UpdateRung){    StrMonostable * Monostable;    Monostable = &MonostableArray[UpdateRung->Element[x][y].VarNum];    if (x==0)    {        Monostable->Input = 1;    }    else    {        Monostable->Input = StateOnLeft(x-1,y,UpdateRung);    }    /* detecting impulse on input, the monostable is not retriggerable */    if (Monostable->Input && !Monostable->InputBak && (Monostable->Value==0) )    {        Monostable->OutputRunning = 1;        Monostable->Value = Monostable->Preset;    }    if (Monostable->Value>0)        Monostable->Value = Monostable->Value - TIME_REFRESH_RUNG_MS;    else        Monostable->OutputRunning = 0;    Monostable->InputBak = Monostable->Input;    UpdateRung->Element[x][y].DynamicOutput = Monostable->OutputRunning;}/* Element : Compar (3 Horizontal Blocks) */char CalcTypeCompar(int x,int y,StrRung * UpdateRung){    char State;    char StateElement;    StateElement = EvalCompare(ArithmExpr[UpdateRung->Element[x][y].VarNum].Expr);    UpdateRung->Element[x][y].DynamicState = StateElement;    if (x==2)    {        State = StateElement;    }    else    {        UpdateRung->Element[x-2][y].DynamicInput = StateOnLeft(x-2,y,UpdateRung);        State = StateElement && UpdateRung->Element[x-2][y].DynamicInput;    }    UpdateRung->Element[x][y].DynamicOutput = State;    return State;}/* Element : Operate (3 Horizontal Blocks) */char CalcTypeOutputOperate(int x,int y,StrRung * UpdateRung){    char State;    State = StateOnLeft(x-2,y,UpdateRung);    if (State)        MakeCalc(ArithmExpr[UpdateRung->Element[x][y].VarNum].Expr,FALSE /* verify mode */);    UpdateRung->Element[x][y].DynamicInput = State;    UpdateRung->Element[x][y].DynamicState = State;    return State;}int RefreshRung(StrRung * Rung){    int x,y;    int JumpTo = -1;//    hrtime_t starttime,endtime;//    starttime = gethrtime();    for (x=0;x<RUNG_WIDTH;x++)    {        for(y=0;y<RUNG_HEIGHT;y++)        {            switch(Rung->Element[x][y].Type)            {                /* MLD,16/5/2001,V0.2.8 , fixed for drawing */                case ELE_FREE:                case ELE_UNUSABLE:                    if (StateOnLeft(x,y,Rung))                        Rung->Element[x][y].DynamicInput = 1;                    else                        Rung->Element[x][y].DynamicInput = 0;                    break;                /* End fix */                case ELE_INPUT:                    CalcTypeInput(x,y,Rung,FALSE,FALSE);                    break;                case ELE_INPUT_NOT:                    CalcTypeInput(x,y,Rung,TRUE,FALSE);                    break;                case ELE_RISING_INPUT:                    CalcTypeInput(x,y,Rung,FALSE,TRUE);                    break;                case ELE_FALLING_INPUT:                    CalcTypeInput(x,y,Rung,TRUE,TRUE);                    break;                case ELE_CONNECTION:                    CalcTypeConnection(x,y,Rung);                    break;                case ELE_TIMER:                    CalcTypeTimer(x,y,Rung);                    break;                case ELE_MONOSTABLE:                    CalcTypeMonostable(x,y,Rung);                    break;                case ELE_COMPAR:                    CalcTypeCompar(x,y,Rung);                    break;                case ELE_OUTPUT:                    CalcTypeOutput(x,y,Rung,FALSE);                    break;                case ELE_OUTPUT_NOT:                    CalcTypeOutput(x,y,Rung,TRUE);                    break;                case ELE_OUTPUT_SET:                    CalcTypeOutputSetReset(x,y,Rung,FALSE);                    break;                case ELE_OUTPUT_RESET:                    CalcTypeOutputSetReset(x,y,Rung,TRUE);                    break;                case ELE_OUTPUT_JUMP:                    JumpTo = CalcTypeOutputJump(x,y,Rung);                    break;                case ELE_OUTPUT_OPERATE:                    CalcTypeOutputOperate(x,y,Rung);                    break;            }        }    }//    endtime = gethrtime();//    printf("Time elapsed for refresh = %lld nsec\n",endtime-starttime);    return JumpTo;}void RefreshAllRungs(){    int NumRung;    int Goto;    int Done = FALSE;    CycleStart();    NumRung = InfosGene->FirstRung;    do    {        Goto = RefreshRung(&RungArray[NumRung]);        if (Goto!=-1)        {            if (!RungArray[Goto].Used)            {                Done = TRUE;                debug_printf("Refresh rungs aborted - jump to an undefined rung found in rung No%d...\n",Goto);            }            NumRung = Goto;        }        else        {            if (NumRung == InfosGene->LastRung)                Done = TRUE;            else                NumRung = RungArray[NumRung].NextRung;        }    }    while(!Done);    CycleEnd();}void CopyRungToRung(StrRung * RungSrc,StrRung * RungDest){    memcpy(RungDest,RungSrc,sizeof(StrRung));}

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