📄 calc.c
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/* Classic Ladder Project *//* Copyright (C) 2001 Marc Le Douarain *//* mavati@club-internet.fr *//* http://www.multimania.com/mavati/classicladder *//* February 2001 *//* Last update : 19 January 2002 *//* -------------- *//* Refresh a rung *//* -------------- *//* This library is free software; you can redistribute it and/or *//* modify it under the terms of the GNU Lesser General Public *//* License as published by the Free Software Foundation; either *//* version 2.1 of the License, or (at your option) any later version. *//* This library is distributed in the hope that it will be useful, *//* but WITHOUT ANY WARRANTY; without even the implied warranty of *//* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *//* Lesser General Public License for more details. *//* You should have received a copy of the GNU Lesser General Public *//* License along with this library; if not, write to the Free Software *//* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include <stdio.h>#include <string.h>#include "classicladder.h"#include "global.h"#include "vars_access.h"#include "arithm_eval.h"#include "calc.h"#ifdef __RTL__#include <rtl_printf.h>#endifvoid InitRungs(){ int NumRung; int x,y; for (NumRung=0;NumRung<NBR_RUNGS;NumRung++) { RungArray[NumRung].Used = FALSE; strcpy(RungArray[NumRung].Label,""); strcpy(RungArray[NumRung].Comment,""); for (y=0;y<RUNG_HEIGHT;y++) { for(x=0;x<RUNG_WIDTH;x++) { RungArray[NumRung].Element[x][y].Type = ELE_FREE; RungArray[NumRung].Element[x][y].ConnectedWithTop = 0; RungArray[NumRung].Element[x][y].VarType = 0; RungArray[NumRung].Element[x][y].VarNum = 0; RungArray[NumRung].Element[x][y].DynamicInput = 0; RungArray[NumRung].Element[x][y].DynamicState = 0; RungArray[NumRung].Element[x][y].DynamicVarBak = 0; RungArray[NumRung].Element[x][y].DynamicOutput = 0; } } } InfosGene->FirstRung = 0; InfosGene->LastRung = 0; InfosGene->CurrentRung = 0; RungArray[0].Used = TRUE;}/* Set DynamicVarBak (Element) to the right value before calculating the rungs *//* for detecting rising/falling edges used in some elements */void PrepareRungs(){ int NumRung; int x,y; char StateElement; for (NumRung=0;NumRung<NBR_RUNGS;NumRung++) { for (y=0;y<RUNG_HEIGHT;y++) { for(x=0;x<RUNG_WIDTH;x++) { if ( (RungArray[NumRung].Element[x][y].Type==ELE_RISING_INPUT) || (RungArray[NumRung].Element[x][y].Type==ELE_FALLING_INPUT) ) { StateElement = ReadVar(RungArray[NumRung].Element[x][y].VarType,RungArray[NumRung].Element[x][y].VarNum); if (RungArray[NumRung].Element[x][y].Type==ELE_FALLING_INPUT) StateElement = !StateElement; RungArray[NumRung].Element[x][y].DynamicVarBak = StateElement; } } } }}void PrepareTimers(){ int NumTimer; for (NumTimer=0; NumTimer<NBR_TIMERS; NumTimer++) { TimerArray[NumTimer].Value = TimerArray[NumTimer].Preset; TimerArray[NumTimer].InputEnable = 0; TimerArray[NumTimer].OutputDone = 0; TimerArray[NumTimer].OutputRunning = 0; }}void PrepareMonostables(){ int NumMonostable; for (NumMonostable=0; NumMonostable<NBR_MONOSTABLES; NumMonostable++) { MonostableArray[NumMonostable].Value = 0; MonostableArray[NumMonostable].Input = 0; MonostableArray[NumMonostable].OutputRunning = 0; MonostableArray[NumMonostable].InputBak = 0; }}void InitArithmExpr(){ int NumExpr; for (NumExpr=0; NumExpr<NBR_ARITHM_EXPR; NumExpr++) strcpy(ArithmExpr[NumExpr].Expr,"");}char StateOnLeft(int x,int y,StrRung * TheRung){ char State = 0; int PosY; char StillConnected; if (x==0) return 1; /* Direct on left */ if (TheRung->Element[x-1][y].DynamicOutput) State = 1; /* Up */ PosY = y; StillConnected = TheRung->Element[x][PosY].ConnectedWithTop; while( (PosY>0) && StillConnected) { PosY--; if (TheRung->Element[x-1][PosY].DynamicOutput) State = 1; if ( !(TheRung->Element[x][PosY].ConnectedWithTop) ) StillConnected = FALSE; } /* Down */ if (y<RUNG_HEIGHT-1) { PosY = y+1; StillConnected = TheRung->Element[x][PosY].ConnectedWithTop; while( (PosY<RUNG_HEIGHT) && StillConnected) { if (TheRung->Element[x-1][PosY].DynamicOutput) State = 1; PosY++; if (PosY<RUNG_HEIGHT) { if ( !(TheRung->Element[x][PosY].ConnectedWithTop) ) StillConnected = FALSE; } } } return State;}/* Elements : -| |- and -|/|- */char CalcTypeInput(int x,int y,StrRung * UpdateRung,char IsNot,char OnlyFronts){ char State; char StateElement; char StateVar; StateElement = ReadVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum); if (IsNot) StateElement = !StateElement; StateVar = StateElement; if (OnlyFronts) { if (StateElement && UpdateRung->Element[x][y].DynamicVarBak) StateElement = 0; } UpdateRung->Element[x][y].DynamicState = StateElement; if (x==0) { State = StateElement; } else { UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung); State = StateElement && UpdateRung->Element[x][y].DynamicInput; } UpdateRung->Element[x][y].DynamicOutput = State; UpdateRung->Element[x][y].DynamicVarBak = StateVar; return State;}/* Element : --- */char CalcTypeConnection(int x,int y,StrRung * UpdateRung){ char State; char StateElement; StateElement = 1; if (x==0) { State = StateElement; } else { UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung); State = StateElement && UpdateRung->Element[x][y].DynamicInput; } UpdateRung->Element[x][y].DynamicState = State; UpdateRung->Element[x][y].DynamicOutput = State; return State;}/* Elements : -( )- and -(/)- */char CalcTypeOutput(int x,int y,StrRung * UpdateRung,char IsNot){ char State; State = StateOnLeft(x,y,UpdateRung); UpdateRung->Element[x][y].DynamicInput = State; UpdateRung->Element[x][y].DynamicState = State; if (IsNot) State = !State; WriteVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum,State); return State;}/* Elements : -(S)- and -(R)- */char CalcTypeOutputSetReset(int x,int y,StrRung * UpdateRung,char IsReset){ char State; UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung); State = UpdateRung->Element[x][y].DynamicInput; UpdateRung->Element[x][y].DynamicState = State; if (State) { if (IsReset) State = 0; /* reset */ else State = 1; /* set */ WriteVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum,State); } return State;}/* Element : -(J)- */int CalcTypeOutputJump(int x,int y,StrRung * UpdateRung){ char State; int Goto = -1; State = StateOnLeft(x,y,UpdateRung); if (State) Goto = UpdateRung->Element[x][y].VarNum; UpdateRung->Element[x][y].DynamicInput = State; UpdateRung->Element[x][y].DynamicState = State; return Goto;}/* Element : Timer (2x2 Blocks) */void CalcTypeTimer(int x,int y,StrRung * UpdateRung){ StrTimer * Timer; Timer = &TimerArray[UpdateRung->Element[x][y].VarNum]; if (x==0) { Timer->InputEnable = 1; } else { Timer->InputEnable = StateOnLeft(x-1,y,UpdateRung); } if (!Timer->InputEnable) { Timer->OutputRunning = 0; Timer->OutputDone = 0; Timer->Value = Timer->Preset; } else { if (Timer->Value>0) { Timer->Value = Timer->Value - TIME_REFRESH_RUNG_MS; Timer->OutputRunning = 1; Timer->OutputDone = 0; } else { Timer->OutputRunning = 0; Timer->OutputDone = 1; } } UpdateRung->Element[x][y].DynamicOutput = Timer->OutputDone; UpdateRung->Element[x][y+1].DynamicOutput = Timer->OutputRunning;}/* Element : Monostable (2x2 Blocks) */void CalcTypeMonostable(int x,int y,StrRung * UpdateRung){ StrMonostable * Monostable; Monostable = &MonostableArray[UpdateRung->Element[x][y].VarNum]; if (x==0) { Monostable->Input = 1; } else { Monostable->Input = StateOnLeft(x-1,y,UpdateRung); } /* detecting impulse on input, the monostable is not retriggerable */ if (Monostable->Input && !Monostable->InputBak && (Monostable->Value==0) ) { Monostable->OutputRunning = 1; Monostable->Value = Monostable->Preset; } if (Monostable->Value>0) Monostable->Value = Monostable->Value - TIME_REFRESH_RUNG_MS; else Monostable->OutputRunning = 0; Monostable->InputBak = Monostable->Input; UpdateRung->Element[x][y].DynamicOutput = Monostable->OutputRunning;}/* Element : Compar (3 Horizontal Blocks) */char CalcTypeCompar(int x,int y,StrRung * UpdateRung){ char State; char StateElement; StateElement = EvalCompare(ArithmExpr[UpdateRung->Element[x][y].VarNum].Expr); UpdateRung->Element[x][y].DynamicState = StateElement; if (x==2) { State = StateElement; } else { UpdateRung->Element[x-2][y].DynamicInput = StateOnLeft(x-2,y,UpdateRung); State = StateElement && UpdateRung->Element[x-2][y].DynamicInput; } UpdateRung->Element[x][y].DynamicOutput = State; return State;}/* Element : Operate (3 Horizontal Blocks) */char CalcTypeOutputOperate(int x,int y,StrRung * UpdateRung){ char State; State = StateOnLeft(x-2,y,UpdateRung); if (State) MakeCalc(ArithmExpr[UpdateRung->Element[x][y].VarNum].Expr,FALSE /* verify mode */); UpdateRung->Element[x][y].DynamicInput = State; UpdateRung->Element[x][y].DynamicState = State; return State;}int RefreshRung(StrRung * Rung){ int x,y; int JumpTo = -1;// hrtime_t starttime,endtime;// starttime = gethrtime(); for (x=0;x<RUNG_WIDTH;x++) { for(y=0;y<RUNG_HEIGHT;y++) { switch(Rung->Element[x][y].Type) { /* MLD,16/5/2001,V0.2.8 , fixed for drawing */ case ELE_FREE: case ELE_UNUSABLE: if (StateOnLeft(x,y,Rung)) Rung->Element[x][y].DynamicInput = 1; else Rung->Element[x][y].DynamicInput = 0; break; /* End fix */ case ELE_INPUT: CalcTypeInput(x,y,Rung,FALSE,FALSE); break; case ELE_INPUT_NOT: CalcTypeInput(x,y,Rung,TRUE,FALSE); break; case ELE_RISING_INPUT: CalcTypeInput(x,y,Rung,FALSE,TRUE); break; case ELE_FALLING_INPUT: CalcTypeInput(x,y,Rung,TRUE,TRUE); break; case ELE_CONNECTION: CalcTypeConnection(x,y,Rung); break; case ELE_TIMER: CalcTypeTimer(x,y,Rung); break; case ELE_MONOSTABLE: CalcTypeMonostable(x,y,Rung); break; case ELE_COMPAR: CalcTypeCompar(x,y,Rung); break; case ELE_OUTPUT: CalcTypeOutput(x,y,Rung,FALSE); break; case ELE_OUTPUT_NOT: CalcTypeOutput(x,y,Rung,TRUE); break; case ELE_OUTPUT_SET: CalcTypeOutputSetReset(x,y,Rung,FALSE); break; case ELE_OUTPUT_RESET: CalcTypeOutputSetReset(x,y,Rung,TRUE); break; case ELE_OUTPUT_JUMP: JumpTo = CalcTypeOutputJump(x,y,Rung); break; case ELE_OUTPUT_OPERATE: CalcTypeOutputOperate(x,y,Rung); break; } } }// endtime = gethrtime();// printf("Time elapsed for refresh = %lld nsec\n",endtime-starttime); return JumpTo;}void RefreshAllRungs(){ int NumRung; int Goto; int Done = FALSE; CycleStart(); NumRung = InfosGene->FirstRung; do { Goto = RefreshRung(&RungArray[NumRung]); if (Goto!=-1) { if (!RungArray[Goto].Used) { Done = TRUE; debug_printf("Refresh rungs aborted - jump to an undefined rung found in rung No%d...\n",Goto); } NumRung = Goto; } else { if (NumRung == InfosGene->LastRung) Done = TRUE; else NumRung = RungArray[NumRung].NextRung; } } while(!Done); CycleEnd();}void CopyRungToRung(StrRung * RungSrc,StrRung * RungDest){ memcpy(RungDest,RungSrc,sizeof(StrRung));}
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