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Code Sample Name: DDEx3
Feature Area: Direct Draw
Description:
DDEx3 demonstrates the use of off-screen surfaces.
This program shows how to initialize DirectDraw and create a DirectDraw
surface. It creates a back surface and uses page flipping to alternately
display the contents of the front and back surfaces. Other techniques
demonstrated include color fills and using GDI functions on a DirectDraw
surface.
The DDEx3 sample is an extension of DDEx2. In addition to the front and back
surfaces, the program creates two off-screen surfaces and loads bitmaps
into them. It calls the IDirectDrawSurface4::BltFast method to copy the
contents of an off-screen surface to the back surface, alternating the
source surface on each frame. After it blits the bitmap to the back surface,
DDEx3 flips the front and back surfaces.
Relevant APIs:
DirectDraw
Usage:
Load the project from Visual Studio 2005, and build and deploy normally.
DDEx3 requires no user input. Press the ACTION button to quit the
program.
Assumptions:
The device supports hardware flipping support.
Requirements:
Visual Studio 2005,
Windows Mobile 6 Professional SDK
Activesync 4.5.
This sample requires hardware flipping support. If the display
driver doesn't support page flipping the sample will exit during
initialization.
Requires at least 1.2 MB of video RAM.
** For more information about this code sample,
please see the Windows Mobile SDK help system. **
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