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📄 readme.txt

📁 Windows Mobile6 DDraw案例2
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Code Sample Name:  DDEx2

Feature Area: Direct Draw

Description: 
    DDEx2 demonstrates the tasks required to initialize and run a DirectDraw 
    application.

    This program shows how to initialize DirectDraw and create a DirectDraw 
    surface. It creates a back surface and uses page flipping to alternately 
    display the contents of the front and back surfaces. Other techniques 
    demonstrated include color fills and using GDI functions on a DirectDraw 
    surface.

    The DDEx2 sample is an extension of DDEx1 that adds a bitmap. Routines in 
    DDutil.cpp load a bitmap file and copy it to a DirectDraw surface. 

Relevant APIs: 
    DirectDraw

Usage:
    Load the project from Visual Studio 2005, and build and deploy normally.
    DDEx2 requires no user input. Press the ACTION button to quit the 
    program.

Assumptions: 
    The device supports hardware flipping support.

Requirements: 
    Visual Studio 2005, 
    Windows Mobile 6 Professional SDK,
    Activesync 4.5.

    This sample requires hardware flipping support.  If the display
    driver doesn't support page flipping the sample will exit during
    initialization.


** For more information about this code sample, 
please see the Windows Mobile SDK help system. **

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