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📄 donuts.rc

📁 Windows Mobile 6 DirectX 2D源码
💻 RC
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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES OR INDEMNITIES.
//
// Microsoft Visual C++ generated resource script.
//
#include "r"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
DONUTS_ICON             ICON                    "donuts.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

DONUTS8                 BITMAP                  "donuts.bmp"
SPLASH                  BITMAP                  "SPLASH.BMP"

/////////////////////////////////////////////////////////////////////////////
//
// WAV
//

BEGINLEVEL              WAV                     "level.wav"
ENGINEIDLE              WAV                     "hum.wav"
ENGINEREV               WAV                     "rev.wav"
SKIDTOSTOP              WAV                     "skid.wav"
SHIELDBUZZ              WAV                     "shield.wav"
GUNFIRE                 WAV                     "gunfire.wav"
SHIPBOUNCE              WAV                     "bounce.wav"
SHIPEXPLODE             WAV                     "bangbang.wav"
DONUTEXPLODE            WAV                     "d_bang.wav"
PYRAMIDEXPLODE          WAV                     "p_bang.wav"
CUBEEXPLODE             WAV                     "c_bang.wav"
SPHEREEXPLODE           WAV                     "s_bang.wav"

/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//

DONUTS_ACCEL ACCELERATORS 
BEGIN
    VK_F3,          IDC_AUDIO,              VIRTKEY, NOINVERT
    VK_F7,          IDC_FRAMERATE,          VIRTKEY, NOINVERT
    VK_F4,          IDC_QUIT,               VIRTKEY, NOINVERT
    VK_RETURN,      IDC_STARTGAME,          VIRTKEY, NOINVERT
    VK_F6,          IDC_TRAILS,             VIRTKEY, NOINVERT
END


#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "r\0"
    "e\0"
    "s\0"
    "o\0"
    "u\0"
    "r\0"
    "c\0"
    "e\0"
    ".\0"
    "h\0"
    "\0"
    "\0"
END

2 TEXTINCLUDE 
BEGIN
    "\0"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "\r\0"
    "\n"
    "\0"
    "\0"
    "\0"
END

#endif    // APSTUDIO_INVOKED

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

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