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📄 anibutton.h

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/*****************************************************************************
*                                                                             
*   AniButton.h
*                                                                             
*   Electrical Engineering Faculty - Software Lab                             
*   Spring semester 1998                                                      
*                                                                             
*   Tanks game                                                                
*                                                                             
*   Module description: Implements the animated buttons used in the dialogs.
*                       
*                                                                             
*   Authors: Eran Yariv - 28484475                                           
*            Moshe Zur  - 24070856                                           
*                                                                            
*                                                                            
*   Date: 23/09/98                                                           
*                                                                            
******************************************************************************/
#if !defined(AFX_ANIBUTTON_H__E9AC4132_284A_11D1_931F_00A0247B4CE3__INCLUDED_)
#define AFX_ANIBUTTON_H__E9AC4132_284A_11D1_931F_00A0247B4CE3__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// AniButton.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CAniButton window

class CAniButton : public CButton
{
// Construction
public:
    CAniButton();

// Attributes
public:
    BOOL Create( LPCTSTR lpszCaption, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID );
// Operations
public:
    UINT m_nAniID;
// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAniButton)
    //}}AFX_VIRTUAL

// Implementation
public:
    void LoadAVI(UINT nAniID);
    virtual ~CAniButton();

    // Generated message map functions
protected:
    CAnimateCtrl    m_AnimateCtrl;

    BOOL m_bPlaying;
    //{{AFX_MSG(CAniButton)
    afx_msg void OnMouseMove(UINT nFlags, CPoint point);
    //}}AFX_MSG
    virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
    void DrawButton(CDC* pDC, UINT nState, CRect rect);
    DECLARE_MESSAGE_MAP()
    

};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_ANIBUTTON_H__E9AC4132_284A_11D1_931F_00A0247B4CE3__INCLUDED_)

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