📄 keystable.h
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/*****************************************************************************
*
* KeysTable.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Implements the table of keys in use to control the
* tank. Maps between the virtual key code and the action.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#ifndef _KEYS_TABLE_H_
#define _KEYS_TABLE_H_
#include <ManouverSet.h>
class CKeysTable
{
public:
CKeysTable();
~CKeysTable(); // Store default keys to registry
CKeysTable (const CKeysTable& rhs); // Copy ctor
CKeysTable& operator= (const CKeysTable& rhs);
UINT GetKey (int ind) const;
BOOL SetKey (int ind, UINT key); // Checks key's uniqness
void RestoreDefault(); // Get default keys from Game consts
void InitTable(); // Get keys' bindings from registry
private:
UINT m_uKeysArr[CManouverSet::MAX_MANOUVER_BIT];
BOOL m_fInitDone; // Set to true after RestoreDefault has accomplished
};
#include <KeysTable.inl>
#endif
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