gameobjectslist.h
来自「此程序为分布式坦克游戏」· C头文件 代码 · 共 58 行
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58 行
/*****************************************************************************
*
* gameObjectsList.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Implements the global game objects lists.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#ifndef _GAME_OBJECTS_LIST_H
#define _GAME_OBJECTS_LIST_H
#include <afxmt.h>
#include <ObjectsArray.h>
typedef struct { BYTE ind; ARR_POS pos; } LIST_POS;
class CGameObjectsList
{
public:
CGameObjectsList ();
virtual ~CGameObjectsList ();
void KillList ();
void AddObject (CGameObject *);
void RemoveObject (CGameObject *);
CReaction GetGameReaction (CGameObject *);
int GetObjectsCount () const;
LIST_POS GetHeadPosition ();
CGameObject *GetNext (LIST_POS&);
BOOL IsObjectValid (CGameObject *); // Checks the pointer points to a living object
void Freeze(); // Freeze the list from being changed (add || remove)
void Thaw(); // Undo freeze
private:
CObjectsArray m_aArrays[4]; // One array for each z-depth level
CCriticalSection m_CS; // Sync mechanism
};
// Inline sections:
#include <GameObjectsList.inl>
#endif
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