📄 client.h
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/*****************************************************************************
*
* Client.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Interface for the client module of the communication
* manager.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#ifndef _CLIENT_H_
#define _CLIENT_H_
#include "CommManager.h"
class CClient
{
public:
CClient(CCommManager &CommManager);
~CClient();
void HandleMessage();
BOOL WaitForGameProperties();
private:
void CopyManouverSet();
CCommManager & m_CommManager; // Alias to the comm. manager
CMsgQueue & m_IncomingMsgQ; // Alias to the incoming msg queue
CGameManager & m_GameManager; // Alias to the local game manager
CCommMessage& m_Message;
HANDLE m_hAddLocalTankEvent;
HANDLE m_hAddBoardEvent;
HANDLE m_hHostIDEvent;
};
#endif
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