📄 commsettingdlg.h
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/*****************************************************************************
*
* CommSettingDlg.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Interface of the Communication Setting dialog.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#if !defined(AFX_COMMSETTINGDLG_H__6756D661_0D98_11D2_91DB_444553540000__INCLUDED_)
#define AFX_COMMSETTINGDLG_H__6756D661_0D98_11D2_91DB_444553540000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <AniButton.h>
// CommSettingDlg.h : header file
//
//
// Callback function for DPlay to display connection available:
//
BOOL FAR PASCAL EnumConnections(
LPGUID lpSPGuid, LPTSTR lpszSPName, DWORD dwMajorVersion,
DWORD dwMinorVersion, LPVOID lpContext);
/////////////////////////////////////////////////////////////////////////////
// CCommSettingDlg dialog
class CCommSettingDlg : public CDialog
{
// Construction
public:
CCommSettingDlg();
// Dialog Data
//{{AFX_DATA(CCommSettingDlg)
enum { IDD = IDD_COMM_SETTING };
CAniButton m_ctrOK;
CAniButton m_ctrCancel;
CListBox m_ConnectionsList;
CString m_strPlayerName;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCommSettingDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CCommSettingDlg)
virtual void OnOK();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void SelectStoredGUID();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COMMSETTINGDLG_H__6756D661_0D98_11D2_91DB_444553540000__INCLUDED_)
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