📄 gamesetup.h
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/*****************************************************************************
*
* GameSetup.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Interface of the GameSetup dialog.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#if !defined(AFX_GAMESETUP_H__3161B0C4_E818_11D1_9738_B48DE1E5CB1C__INCLUDED_)
#define AFX_GAMESETUP_H__3161B0C4_E818_11D1_9738_B48DE1E5CB1C__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// GameSetup.h : header file
//
#include "AnimateTank.h"
#include <GameConsts.h>
#include <AniButton.h>
/////////////////////////////////////////////////////////////////////////////
// CGameSetup dialog
class CGameSetup : public CDialog
{
// Construction
public:
CGameSetup(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGameSetup)
enum { IDD = IDD_GAME_SETUP };
CSliderCtrl m_Complexity;
CAniButton m_ctrOK;
CAniButton m_ctrCancel;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGameSetup)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGameSetup)
virtual BOOL OnInitDialog();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void LoadSettings (void);
UINT m_uSelectedTankID;
CAnimateTank m_AnimTanks[MAX_TANKS];
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GAMESETUP_H__3161B0C4_E818_11D1_9738_B48DE1E5CB1C__INCLUDED_)
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