📄 manouverset.h
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/*****************************************************************************
*
* ManouverSet.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Implements the tanks manouver set (movement and fire
* control).
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#ifndef MANOUVER_SET_H
#define MANOUVER_SET_H
#include <afxmt.h>
class CManouverSet
{
public:
enum {TURN_RIGHT ,
TURN_LEFT ,
FORWARD ,
BACKWARD ,
FIRE_SHELL ,
FIRE_BULLET ,
DROP_MINE ,
AERIAL_SUPPORT ,
MAX_MANOUVER_BIT };
enum {TURN_RIGHT_MASK = 1 << TURN_RIGHT,
TURN_LEFT_MASK = 1 << TURN_LEFT,
FORWARD_MASK = 1 << FORWARD,
BACKWARD_MASK = 1 << BACKWARD,
FIRE_SHELL_MASK = 1 << FIRE_SHELL,
FIRE_BULLET_MASK = 1 << FIRE_BULLET,
DROP_MINE_MASK = 1 << DROP_MINE,
AERIAL_SUPPORT_MASK = 1 << AERIAL_SUPPORT,
MANOUVER_SET_MASK = (1 << MAX_MANOUVER_BIT) - 1 };
CManouverSet ();
virtual ~CManouverSet ();
void SetAll (BYTE /* New set */);
void SetBit (UINT /* Index */);
void UnsetBit (UINT);
BYTE GetAll();
void Clear ();
private:
BYTE m_uManouverSet;
static const UINT MOVE_COLLISION;
static const UINT TURN_COLLISION;
};
// Inline sections:
#include <ManouverSet.inl>
#endif
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