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📄 sdl_displaybitmap.c

📁 SDL_DisplayBitmap一个用SDL显示bitmap的例程
💻 C
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#include "stdlib.h"#include "SDL/SDL.h"int main(int argc, char *argv[]){	SDL_Surface *screen;	//This pointer will reference the backbuffer	SDL_Surface *image;	//This pointer will reference our bitmap sprite	SDL_Surface *temp;	//This pointer will temporarily reference our bitmap sprite	SDL_Rect src, dest;	//These rectangles will describe the source and destination regions of our blit		//We must first initialize the SDL video component, and check for success	if (SDL_Init(SDL_INIT_VIDEO) != 0) {		printf("Unable to initialize SDL: %s\n", SDL_GetError());		return 1;	}		//When this program exits, SDL_Quit must be called	atexit(SDL_Quit);		//Set the video mode to fullscreen 640x480 with 16bit colour and double-buffering	screen = SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF | SDL_FULLSCREEN);	if (screen == NULL) {		printf("Unable to set video mode: %s\n", SDL_GetError());		return 1;	}		//Load the bitmap into a temporary surface, and check for success	temp = SDL_LoadBMP("image.bmp");	if (temp == NULL) {		printf("Unable to load bitmap: %s\n", SDL_GetError());		return 1;	}		//Convert the surface to the appropriate display format	image = SDL_DisplayFormat(temp);		//Release the temporary surface	SDL_FreeSurface(temp);		//Construct the source rectangle for our blit	src.x = 0;	src.y = 0;	src.w = image->w;	//Use image->w to display the entire width of the image	src.h = image->h;	//Use image->h to display the entire height of the image		//Construct the destination rectangle for our blit	dest.x = 100;		//Display the image at the (X,Y) coordinates (100,100)	dest.y = 100;	dest.w = image->w;	//Ensure the destination is large enough for the image's entire width/height	dest.h = image->h;		//Blit the image to the backbuffer	SDL_BlitSurface(image, &src, screen, &dest);		//Flip the backbuffer to the primary	SDL_Flip(screen);		//Wait for 2500ms (2.5 seconds) so we can see the image	SDL_Delay(2500);		//Release the surface	SDL_FreeSurface(image);		//Return success!	return 0;}

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