📄 adapterunit1.pas
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unit AdapterUnit1;
interface
uses Windows;
type
TManipulator = class
public
constructor Create; virtual;
end;
TShape = class
public
constructor Create; virtual;
procedure BoundingBox(bottomLeft, topRight: TPoint); virtual;
function CreateManipulator(): Tmanipulator; virtual;
end;
TTextView = class
public
constructor Create; virtual;
procedure GetOrigin(X, Y: Longint);
procedure GetExtent(width, height: Longint);
function IsEmpty(): Boolean;
end;
TTextShape = class(TShape) //钡
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