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📄 yucedaoru.cpp

📁 用Visual c++写
💻 CPP
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// Yucedaoru.cpp : implementation file
//

#include "stdafx.h"
#include "mining.h"
#include "Yucedaoru.h"
#include"YuceDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CYucedaoru dialog


CYucedaoru::CYucedaoru(CWnd* pParent /*=NULL*/)
	: CDialog(CYucedaoru::IDD, pParent)
{
	//{{AFX_DATA_INIT(CYucedaoru)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CYucedaoru::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CYucedaoru)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CYucedaoru, CDialog)
	//{{AFX_MSG_MAP(CYucedaoru)
	ON_WM_CTLCOLOR()
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CYucedaoru message handlers

void CYucedaoru::OnOK() 
{
	// TODO: Add extra validation here
	EndDialog(0);
	CYuceDlg yucedlg;
	yucedlg.DoModal();
	
	//CDialog::OnOK();
}

HBRUSH CYucedaoru::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
	
	// TODO: Change any attributes of the DC here
	
	// TODO: Return a different brush if the default is not desired
	return m_Brush;
}

BOOL CYucedaoru::OnInitDialog() 
{
	CDialog::OnInitDialog();
	m_Brush=CreateSolidBrush(RGB(34,50,148));
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CYucedaoru::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	RECT rect;


	dc.SetBkMode(TRANSPARENT);
	GetClientRect(&rect);
	dc.SetTextColor(RGB(255,255,255));
	dc.TextOut(rect.left+20,rect.top+40,"提示:将导入预测数据集并依据所得规则进行预测",43);
	
	// TODO: Add your message handler code here
	
	// Do not call CDialog::OnPaint() for painting messages
}

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