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📄 playsdkdemo.h

📁 用大华sdk
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#if !defined(AFX_PLAYSDKDEMO_H__A86FC30A_9D82_4A97_9A7D_DE93BFAA942A__INCLUDED_)
#define AFX_PLAYSDKDEMO_H__A86FC30A_9D82_4A97_9A7D_DE93BFAA942A__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PlaySDKDemo.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CPlaySDKDemo dialog

class CPlaySDKDemo : public CDialog
{
// Construction
public:
	CPlaySDKDemo(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CPlaySDKDemo)
	enum { IDD = IDD_PLAYSDKDEMO };
	CString	m_strIP;
	UINT	m_nChannel;
	//}}AFX_DATA
	friend void CALLBACK PlaySDKCallBack(LONG lRealHandle, 
		DWORD dwDataType, BYTE *pBuffer,
		DWORD dwBufSize, DWORD dwUser);

	void AddData(LONG lRealHandle, DWORD dwDataType, char *pBuffer, DWORD dwBufSize);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPlaySDKDemo)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CPlaySDKDemo)
	afx_msg void OnBtnPlay();
	virtual BOOL OnInitDialog();
	afx_msg void OnClose();
	afx_msg void OnBtnStop();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	LONG m_lLoginID;
	LONG m_lChannelID;
	BOOL m_bPlaying;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PLAYSDKDEMO_H__A86FC30A_9D82_4A97_9A7D_DE93BFAA942A__INCLUDED_)

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