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📄 units.dat

📁 超级C&C有没有搞错,VB还能编出这种即时策略游戏来!没错,这就是我们的超级C&C!虽然游戏经常无故退出,但是原码仍有很多可圈可点的地方.祝你早日编出中国的超级RA,超级KKND,超级星际,超级家园
💻 DAT
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ION FORMAT VERSION: 1.0
[OBJECTDEFSTART]
OBJCLASS: EDF_HEAVYTANK
OBJNAME: Heavy Tank
OBJTYPECLASS: BEHAVIORMODE_TANK
ABILITY_MOVES True
ABILITY_FLIES False
ABILITY_CANLANDONGROUND False
ABILITY_SHOOTS True
ABILITY_HARVESTS False
ABILITY_CARRIESPEOPLE False
ABILITY_PANICS False
ABILITY_REPAIRABLE True
ABILITY_SELFHEALING False
ABILITY_CRAWLS False
ABILITY_RETREATS False
ABILITY_GETSPOWERUPS True
ABILITY_RELIESONELECTRICITY False
ABILITY_REACHESTARGETINSTANTLY False
ABILITY_UNLIMITEDAMMO True
ABILITY_FIRESDOUBLE False
ABILITY_LEAVESSPARKLETRAIL False
ABILITY_BLEEDSWHENHIT False
ABILITY_THROWSMETALWHENHIT True
ABILITY_THROWSBLOODATDEATH False
ABILITY_THROWSMETALATDEATH True
ABILITY_PROCESSESMATERIALS False
ABILITY_REPAIRSVEHICLES False
ABILITY_REPAIRSPEOPLE False
ABILITY_AIRCRAFTPAD False
ABILITY_NAVALDOCK False
ABILITY_RESSURECTS False
ABILITY_LEAVESWRECKAGE True
ABILITY_SELECTABLE True
ABILITY_FOLLOWSTARGET True
ABILITY_RELIESONSTRENGTH False
ABILITY_CANBECOMEINVISIBLE False
ABILITY_ENTERSBUILDINGS False
ABILITY_ISPHYSICAL True
ABILITY_GETTABLE False
ABILITY_HITTABLE True
ABILITY_INFECTABLE False
ABILITY_AFFECTEDBYDISEASE False
ABILITY_COMBUSTUBLE False
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS False
ABILITY_BUILDS False
ABILITY_BUILDABLE True
ABILITY_CANBEDAMAGED True
ABILITY_BODYISBISECTED True
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING True
ABILITY_SPLASHESWATER True
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION True
ABILITY_USESINERTIA True
ABILITY_HASSHADOW True
ATTRIBUTE_SPRITE HeavyTankSprite
ATTRIBUTE_SIZE 1
ATTRIBUTE_LENGTHX 1
ATTRIBUTE_LENGTHY 1
ATTRIBUTE_LENGTHZ 15
ATTRIBUTE_MAXSPEED 2
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE
ATTRIBUTE_EXPLOSIONINTENSITY
ATTRIBUTE_EXPLOSIONRADIUS
ATTRIBUTE_EXPLOSIONSPRITE
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE
ATTRIBUTE_COST 75
ATTRIBUTE_HEALTH 100
ATTRIBUTE_WEIGHT 1
ATTRIBUTE_ACCURACY 8
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS 100
ATTRIBUTE_MINIMUMSHOOTRADIUS 50
ATTRIBUTE_DIRECTIONAMOUNT 16
ATTRIBUTE_SIGHTRADIUS 100
ATTRIBUTE_SOUNDGROUP EDF_HEAVYTANK
ATTRIBUTE_SIDE EDF
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT
ATTRIBUTE_SPRITEPOSITIONX 15
ATTRIBUTE_SPRITEPOSITIONY 15
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL 0
ATTRIBUTE_BUILDPICTURE HeavyTankBuildPic
ATTRIBUTE_TOPSPRITE HeavyTankTurretSprite
ATTRIBUTE_TOPDIRECTIONAMOUNT 16
ATTRIBUTE_TOPSPRITEPOSITIONX 15
ATTRIBUTE_TOPSPRITEPOSITIONY 15
ATTRIBUTE_BUILDATFRAME 0
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE 2
ATTRIBUTE_ENGINEPOWER 3
ATTRIBUTE_TURNSPEED 11
ATTRIBUTE_SHADOWPIC EDF_HEAVYTANKShadow
ATTRIBUTE_WEAPONX 0
ATTRIBUTE_WEAPONY -15
ATTRIBUTE_DEFAULTWEAPONOBJECT SHELL_HEAVY
ATTRIBUTE_WEAPONCHARGETIME 20
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: SHELL_HEAVY
OBJNAME: Heavy Shell
OBJTYPECLASS: BEHAVIORMODE_WEAPON
ABILITY_MOVES True
ABILITY_FLIES True
ABILITY_CANLANDONGROUND True
ABILITY_SHOOTS False
ABILITY_HARVESTS False
ABILITY_CARRIESPEOPLE False
ABILITY_PANICS False
ABILITY_REPAIRABLE
ABILITY_SELFHEALING
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL False
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH False
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE
ABILITY_SELECTABLE
ABILITY_FOLLOWSTARGET False
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL False
ABILITY_GETTABLE
ABILITY_HITTABLE
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS
ABILITY_BUILDS
ABILITY_BUILDABLE
ABILITY_CANBEDAMAGED
ABILITY_BODYISBISECTED
ABILITY_THROWSSPARKLESATCOLLIDE False
ABILITY_FRAMES_SHOOTING
ABILITY_SPLASHESWATER
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION
ABILITY_USESINERTIA
ABILITY_HASSHADOW
ATTRIBUTE_SPRITE ShellSprite_Heavy
ATTRIBUTE_SIZE 1
ATTRIBUTE_LENGTHX 1
ATTRIBUTE_LENGTHY 1
ATTRIBUTE_LENGTHZ 1
ATTRIBUTE_MAXSPEED 6
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE EXPLODETYPE_SHELL
ATTRIBUTE_EXPLOSIONINTENSITY 5
ATTRIBUTE_EXPLOSIONRADIUS 2
ATTRIBUTE_EXPLOSIONSPRITE ExplosionSprite_Large
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE
ATTRIBUTE_COST
ATTRIBUTE_HEALTH
ATTRIBUTE_WEIGHT
ATTRIBUTE_ACCURACY
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS
ATTRIBUTE_MINIMUMSHOOTRADIUS
ATTRIBUTE_DIRECTIONAMOUNT 1
ATTRIBUTE_SIGHTRADIUS
ATTRIBUTE_SOUNDGROUP SHELL_HEAVY
ATTRIBUTE_SIDE
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT
ATTRIBUTE_SPRITEPOSITIONX 1
ATTRIBUTE_SPRITEPOSITIONY 1
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL
ATTRIBUTE_BUILDPICTURE
ATTRIBUTE_TOPSPRITE
ATTRIBUTE_TOPDIRECTIONAMOUNT
ATTRIBUTE_TOPSPRITEPOSITIONX
ATTRIBUTE_TOPSPRITEPOSITIONY
ATTRIBUTE_BUILDATFRAME
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE
ATTRIBUTE_ENGINEPOWER
ATTRIBUTE_TURNSPEED
ATTRIBUTE_SHADOWPIC
ATTRIBUTE_WEAPONX
ATTRIBUTE_WEAPONY
ATTRIBUTE_DEFAULTWEAPONOBJECT
ATTRIBUTE_WEAPONCHARGETIME
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: EDF_TANKBUILDER
OBJNAME: Unit Builder
OBJTYPECLASS: BEHAVIORMODE_BUILDING
ABILITY_MOVES False
ABILITY_FLIES
ABILITY_CANLANDONGROUND
ABILITY_SHOOTS
ABILITY_HARVESTS
ABILITY_CARRIESPEOPLE
ABILITY_PANICS
ABILITY_REPAIRABLE True
ABILITY_SELFHEALING
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY True
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT True
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE
ABILITY_SELECTABLE True
ABILITY_FOLLOWSTARGET
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL True
ABILITY_GETTABLE
ABILITY_HITTABLE True
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS False
ABILITY_BUILDS True
ABILITY_BUILDABLE True
ABILITY_CANBEDAMAGED True
ABILITY_BODYISBISECTED False
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING
ABILITY_SPLASHESWATER
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD True
ABILITY_REQUIRESTRACTION
ABILITY_USESINERTIA
ABILITY_HASSHADOW
ATTRIBUTE_SPRITE EDFBuildStation
ATTRIBUTE_SIZE 2
ATTRIBUTE_LENGTHX 2
ATTRIBUTE_LENGTHY 2
ATTRIBUTE_LENGTHZ 10
ATTRIBUTE_MAXSPEED 0
ATTRIBUTE_BULLETARMOR
ATTRIBUTE_SHELLARMOR
ATTRIBUTE_BOMBARMOR
ATTRIBUTE_FIREARMOR
ATTRIBUTE_ELECTROMAGNETICARMOR
ATTRIBUTE_RADIATIONARMOR
ATTRIBUTE_MAXAMMO
ATTRIBUTE_EXPLOSIONTYPE
ATTRIBUTE_EXPLOSIONINTENSITY
ATTRIBUTE_EXPLOSIONRADIUS
ATTRIBUTE_EXPLOSIONSPRITE
ATTRIBUTE_POWERREQUIRED
ATTRIBUTE_OBJECTBUILDTYPE BEHAVIORMODE_TANK
ATTRIBUTE_COST 300
ATTRIBUTE_HEALTH 200
ATTRIBUTE_WEIGHT 60
ATTRIBUTE_ACCURACY
ATTRIBUTE_STRENGTH
ATTRIBUTE_SHOOTRADIUS
ATTRIBUTE_MINIMUMSHOOTRADIUS
ATTRIBUTE_DIRECTIONAMOUNT 1
ATTRIBUTE_SIGHTRADIUS
ATTRIBUTE_SOUNDGROUP EDF_BUILDER
ATTRIBUTE_SIDE EDF
ATTRIBUTE_GETTABLEPOWERUPTYPE
ATTRIBUTE_MAPIMPRINT EDF_BuilderImprint
ATTRIBUTE_SPRITEPOSITIONX 30
ATTRIBUTE_SPRITEPOSITIONY 40
ATTRIBUTE_COMBUSTIONTEMPERATURE
ATTRIBUTE_DEPLOYOBJECT
ATTRIBUTE_TECHLEVEL 0
ATTRIBUTE_BUILDPICTURE EDFBuildStationBuildPic
ATTRIBUTE_TOPSPRITE
ATTRIBUTE_TOPDIRECTIONAMOUNT
ATTRIBUTE_TOPSPRITEPOSITIONX
ATTRIBUTE_TOPSPRITEPOSITIONY
ATTRIBUTE_BUILDATFRAME 4
ATTRIBUTE_REQUIREDBEFOREBUILD
ATTRIBUTE_IMPORTANCE
ATTRIBUTE_ENGINEPOWER
ATTRIBUTE_TURNSPEED
ATTRIBUTE_SHADOWPIC
ATTRIBUTE_WEAPONX
ATTRIBUTE_WEAPONY
ATTRIBUTE_DEFAULTWEAPONOBJECT
ATTRIBUTE_WEAPONCHARGETIME
[OBJECTDEFEND]
[OBJECTDEFSTART]
OBJCLASS: EDF_BASE
OBJNAME: Base
OBJTYPECLASS: BEHAVIORMODE_BUILDING
ABILITY_MOVES False
ABILITY_FLIES
ABILITY_CANLANDONGROUND
ABILITY_SHOOTS
ABILITY_HARVESTS
ABILITY_CARRIESPEOPLE
ABILITY_PANICS
ABILITY_REPAIRABLE True
ABILITY_SELFHEALING
ABILITY_CRAWLS
ABILITY_RETREATS
ABILITY_GETSPOWERUPS
ABILITY_RELIESONELECTRICITY True
ABILITY_REACHESTARGETINSTANTLY
ABILITY_UNLIMITEDAMMO
ABILITY_FIRESDOUBLE
ABILITY_LEAVESSPARKLETRAIL
ABILITY_BLEEDSWHENHIT
ABILITY_THROWSMETALWHENHIT True
ABILITY_THROWSBLOODATDEATH
ABILITY_THROWSMETALATDEATH
ABILITY_PROCESSESMATERIALS
ABILITY_REPAIRSVEHICLES
ABILITY_REPAIRSPEOPLE
ABILITY_AIRCRAFTPAD
ABILITY_NAVALDOCK
ABILITY_RESSURECTS
ABILITY_LEAVESWRECKAGE
ABILITY_SELECTABLE True
ABILITY_FOLLOWSTARGET
ABILITY_RELIESONSTRENGTH
ABILITY_CANBECOMEINVISIBLE
ABILITY_ENTERSBUILDINGS
ABILITY_ISPHYSICAL True
ABILITY_GETTABLE
ABILITY_HITTABLE True
ABILITY_INFECTABLE
ABILITY_AFFECTEDBYDISEASE
ABILITY_COMBUSTUBLE
ABILITY_EXPLODESWITHFIRE True
ABILITY_DEPLOYS
ABILITY_BUILDS True
ABILITY_BUILDABLE True
ABILITY_CANBEDAMAGED True
ABILITY_BODYISBISECTED False
ABILITY_THROWSSPARKLESATCOLLIDE
ABILITY_FRAMES_SHOOTING False
ABILITY_SPLASHESWATER
ABILITY_HASDNA
ABILITY_EMOTIONS
ABILITY_LEADER
ABILITY_SHOOTSLIGHTNINGONBUILD
ABILITY_REQUIRESTRACTION

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