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📄 picturedefs.dat

📁 超级C&C有没有搞错,VB还能编出这种即时策略游戏来!没错,这就是我们的超级C&C!虽然游戏经常无故退出,但是原码仍有很多可圈可点的地方.祝你早日编出中国的超级RA,超级KKND,超级星际,超级家园
💻 DAT
字号:
ION FORMAT VERSION: 1.0
[PICDEF]
PicName: SummerWaterFrame1
GraphicsLib: SummerTerrain
X: 0
Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: SummerWaterFrame2
GraphicsLib: SummerTerrain
X: 16
Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: SummerWaterFrame3
GraphicsLib: SummerTerrain
X: 32
Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: CURSOR_SELECT
GraphicsLib: Cursors
X: 0
Y: 0
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: MessageWindowPic
GraphicsLib: MessageWindow
X: 0
Y: 0
Width: 240
Height: 120
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayNW1
GraphicsLib: WaterOverlay
X: 0
Y: 0
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayNW2
GraphicsLib: WaterOverlay
X: 16
Y: 0
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayNW3
GraphicsLib: WaterOverlay
X: 32
Y: 0
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayNE1
GraphicsLib: WaterOverlay
X: 0
Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayNE2
GraphicsLib: WaterOverlay
X: 16
Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayNE3
GraphicsLib: WaterOverlay
X: 32
Y: 16
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlaySE1
GraphicsLib: WaterOverlay
X: 0
Y: 32
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlaySE2
GraphicsLib: WaterOverlay
X: 16
Y: 32
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlaySE3
GraphicsLib: WaterOverlay
X: 32
Y: 32
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlaySW1
GraphicsLib: WaterOverlay
X: 0
Y: 48
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlaySW2
GraphicsLib: WaterOverlay
X: 16
Y: 48
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlaySW3
GraphicsLib: WaterOverlay
X: 32
Y: 48
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayW1
GraphicsLib: WaterOverlay
X: 0
Y: 64
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayW2
GraphicsLib: WaterOverlay
X: 16
Y: 64
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayW3
GraphicsLib: WaterOverlay
X: 32
Y: 64
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayN1
GraphicsLib: WaterOverlay
X: 0
Y: 80
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayN2
GraphicsLib: WaterOverlay
X: 16
Y: 80
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayN3
GraphicsLib: WaterOverlay
X: 32
Y: 80
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayE1
GraphicsLib: WaterOverlay
X: 0
Y: 96
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayE2
GraphicsLib: WaterOverlay
X: 16
Y: 96
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayE3
GraphicsLib: WaterOverlay
X: 32
Y: 96
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayS1
GraphicsLib: WaterOverlay
X: 0
Y: 112
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayS2
GraphicsLib: WaterOverlay
X: 16
Y: 112
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: WaterOverlayS3
GraphicsLib: WaterOverlay
X: 32
Y: 112
Width: 16
Height: 16
[ENDPICDEF]
[PICDEF]
PicName: InterfaceBackground
GraphicsLib: JPILogos
X: 0
Y: 0
Width: 320
Height: 200
[ENDPICDEF]
[PICDEF]
PicName: ProgramBackground
GraphicsLib: Background
X: 0
Y: 0
Width: 20
Height: 20
[ENDPICDEF]
[PICDEF]
PicName: ControlPanelBackground
GraphicsLib: InterfacePics
X: 0
Y: 0
Width: 40
Height: 40
[ENDPICDEF]
[PICDEF]
PicName: HeavyTankMoving
GraphicsLib: Tanks
X: 0
Y: 0
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: HeavyTankTurret
GraphicsLib: Tanks
X: 0
Y: 30
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: SHELLPIC_HEAVY
GraphicsLib: Ammunition
X: 0
Y: 0
Width: 4
Height: 4
[ENDPICDEF]
[PICDEF]
PicName: EXPLOSIONPIC_LARGE
GraphicsLib: Explosions
X: 0
Y: 0
Width: 20
Height: 20
[ENDPICDEF]
[PICDEF]
PicName: HeavyTankTurretShooting
GraphicsLib: Tanks
X: 0
Y: 60
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: JPILogoRed
GraphicsLib: JPILogos
X: 0
Y: 200
Width: 130
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: EDFBuildStation1
GraphicsLib: UnitBuilder
X: 0
Y: 0
Width: 60
Height: 60
[ENDPICDEF]
[PICDEF]
PicName: UnitBuild1
GraphicsLib: UnitBuilder
X: 60
Y: 0
Width: 60
Height: 60
[ENDPICDEF]
[PICDEF]
PicName: UnitBuild2
GraphicsLib: UnitBuilder
X: 120
Y: 0
Width: 60
Height: 60
[ENDPICDEF]
[PICDEF]
PicName: UnitBuild3
GraphicsLib: UnitBuilder
X: 180
Y: 0
Width: 60
Height: 60
[ENDPICDEF]
[PICDEF]
PicName: UnitBuild4
GraphicsLib: UnitBuilder
X: 240
Y: 0
Width: 60
Height: 60
[ENDPICDEF]
[PICDEF]
PicName: HeavyTankBuildPic
GraphicsLib: BuildPics
X: 0
Y: 0
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: RadarBackground
GraphicsLib: InterfacePics
X: 0
Y: 40
Width: 40
Height: 40
[ENDPICDEF]
[PICDEF]
PicName: RadarButton
GraphicsLib: InterfacePics
X: 0
Y: 80
Width: 40
Height: 10
[ENDPICDEF]
[PICDEF]
PicName: EDF_Base1
GraphicsLib: Bases
X: 0
Y: 0
Width: 70
Height: 70
[ENDPICDEF]
[PICDEF]
PicName: EDF_Base2
GraphicsLib: Bases
X: 70
Y: 0
Width: 70
Height: 70
[ENDPICDEF]
[PICDEF]
PicName: EDF_Base3
GraphicsLib: Bases
X: 140
Y: 0
Width: 70
Height: 70
[ENDPICDEF]
[PICDEF]
PicName: EDF_BaseBuildPic
GraphicsLib: BuildPics
X: 0
Y: 30
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: BaseBuilder1
GraphicsLib: BaseBuilder
X: 0
Y: 0
Width: 50
Height: 50
[ENDPICDEF]
[PICDEF]
PicName: BaseBuilderBuildPic
GraphicsLib: BuildPics
X: 0
Y: 60
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: EDFBuildStationBuildPic
GraphicsLib: BuildPics
X: 0
Y: 90
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: BuildDisabledPic
GraphicsLib: InterfacePics
X: 0
Y: 90
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: BuildReadyPic
GraphicsLib: InterfacePics
X: 0
Y: 120
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: INTERFACE_BUTTONLARGE
GraphicsLib: InterfaceObjs
X: 0
Y: 0
Width: 140
Height: 12
[ENDPICDEF]
[PICDEF]
PicName: EDF_HEAVYTANKShadow
GraphicsLib: Tanks
X: 0
Y: 90
Width: 30
Height: 30
[ENDPICDEF]
[PICDEF]
PicName: PalmTree1
GraphicsLib: Scenery1
X: 0
Y: 32
Width: 60
Height: 70
[ENDPICDEF]
[PICDEF]
PicName: Boulder1
GraphicsLib: Scenery1
X: 0
Y: 0
Width: 32
Height: 32
[ENDPICDEF]
[PICDEF]
PicName: SummerGrass1
GraphicsLib: SummerTerrain
X: 0
Y: 0
Width: 16
Height: 16
[ENDPICDEF]
[ENDOFFILE]

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