⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 multitexture_2003.vcproj

📁 DX例子中等难度的。全是新例子。VC2003
💻 VCPROJ
字号:
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="MultiTexture"
	ProjectGUID="{9C04CC2D-C188-4443-A185-CB0BCA6ED98D}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="Common"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;PROFILE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="0"
				RuntimeLibrary="5"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="dxstdafx.h"
				WarningLevel="4"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/IGNORE:4089"
				AdditionalDependencies="dxerr.lib dxguid.lib d3dx9d.lib d3d9.lib winmm.lib comctl32.lib"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/MultiTexture.pdb"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OmitFramePointers="TRUE"
				AdditionalIncludeDirectories="Common"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				StringPooling="TRUE"
				ExceptionHandling="FALSE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="dxstdafx.h"
				WarningLevel="4"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/IGNORE:4089"
				AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib"
				OutputFile="$(OutDir)/MultiTexture.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Profile|Win32"
			OutputDirectory="Profile"
			IntermediateDirectory="Profile"
			ConfigurationType="1"
			CharacterSet="1">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				OmitFramePointers="TRUE"
				AdditionalIncludeDirectories="Common"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;PROFILE"
				StringPooling="TRUE"
				ExceptionHandling="FALSE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="3"
				PrecompiledHeaderThrough="dxstdafx.h"
				WarningLevel="4"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/IGNORE:4089"
				AdditionalDependencies="dxerr.lib dxguid.lib d3dx9.lib d3d9.lib winmm.lib comctl32.lib"
				OutputFile="$(OutDir)/MultiTexture.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath="Common\directx.ico">
			</File>
			<File
				RelativePath="MultiTexture.manifest">
			</File>
			<File
				RelativePath="MultiTexture.rc">
			</File>
			<File
				RelativePath="resource.h">
			</File>
		</Filter>
		<Filter
			Name="Common"
			Filter="">
			<File
				RelativePath="Common\dxstdafx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Profile|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="Common\dxstdafx.h">
			</File>
			<File
				RelativePath="Common\DXUT.cpp">
			</File>
			<File
				RelativePath="Common\DXUT.h">
			</File>
			<File
				RelativePath="Common\DXUTenum.cpp">
			</File>
			<File
				RelativePath="Common\DXUTenum.h">
			</File>
			<File
				RelativePath="Common\DXUTgui.cpp">
			</File>
			<File
				RelativePath="Common\DXUTgui.h">
			</File>
			<File
				RelativePath="Common\DXUTmisc.cpp">
			</File>
			<File
				RelativePath="Common\DXUTmisc.h">
			</File>
			<File
				RelativePath="Common\DXUTRes.cpp">
			</File>
			<File
				RelativePath="Common\DXUTRes.h">
			</File>
			<File
				RelativePath="Common\DXUTSettingsDlg.cpp">
			</File>
			<File
				RelativePath="Common\DXUTSettingsDlg.h">
			</File>
		</Filter>
		<File
			RelativePath="MultiTexture.cpp">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -