📄 dxutgui.cpp
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//--------------------------------------------------------------------------------------
// File: DXUTgui.cpp
//
// Desc:
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#include "dxstdafx.h"
#include "DXUTgui.h"
#include "DXUTsettingsDlg.h"
#undef min // use __min instead
#undef max // use __max instead
#ifndef WM_XBUTTONDOWN
#define WM_XBUTTONDOWN 0x020B // (not always defined)
#endif
#ifndef WM_XBUTTONUP
#define WM_XBUTTONUP 0x020C // (not always defined)
#endif
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A // (not always defined)
#endif
#ifndef WHEEL_DELTA
#define WHEEL_DELTA 120 // (not always defined)
#endif
// Minimum scroll bar thumb size
#define SCROLLBAR_MINTHUMBSIZE 8
// Delay and repeat period when clicking on the scroll bar arrows
#define SCROLLBAR_ARROWCLICK_DELAY 0.33
#define SCROLLBAR_ARROWCLICK_REPEAT 0.05
#define UNISCRIBE_DLLNAME L"\\usp10.dll"
#define GETPROCADDRESS( Module, APIName, Temp ) \
Temp = GetProcAddress( Module, #APIName ); \
if( Temp ) \
*(FARPROC*)&_##APIName = Temp
#define PLACEHOLDERPROC( APIName ) \
_##APIName = Dummy_##APIName
#define IMM32_DLLNAME L"\\imm32.dll"
#define VER_DLLNAME L"\\version.dll"
// DXUT_MAX_EDITBOXLENGTH is the maximum string length allowed in edit boxes,
// including the NULL terminator.
//
// Uniscribe does not support strings having bigger-than-16-bits length.
// This means that the string must be less than 65536 characters long,
// including the NULL terminator.
#define DXUT_MAX_EDITBOXLENGTH 0xFFFF
double CDXUTDialog::s_fTimeRefresh = 0.0f;
CDXUTControl* CDXUTDialog::s_pControlFocus = NULL; // The control which has focus
CDXUTControl* CDXUTDialog::s_pControlPressed = NULL; // The control currently pressed
struct DXUT_SCREEN_VERTEX
{
float x, y, z, h;
D3DCOLOR color;
float tu, tv;
static DWORD FVF;
};
DWORD DXUT_SCREEN_VERTEX::FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1;
struct DXUT_SCREEN_VERTEX_UNTEX
{
float x, y, z, h;
D3DCOLOR color;
static DWORD FVF;
};
DWORD DXUT_SCREEN_VERTEX_UNTEX::FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE;
inline int RectWidth( RECT &rc ) { return ( (rc).right - (rc).left ); }
inline int RectHeight( RECT &rc ) { return ( (rc).bottom - (rc).top ); }
//--------------------------------------------------------------------------------------
// CDXUTDialog class
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
CDXUTDialog::CDXUTDialog()
{
m_x = 0;
m_y = 0;
m_width = 0;
m_height = 0;
m_pManager = NULL;
m_bVisible = true;
m_bCaption = false;
m_bMinimized = false;
m_bDrag = false;
m_wszCaption[0] = L'\0';
m_nCaptionHeight = 18;
m_colorTopLeft = 0;
m_colorTopRight = 0;
m_colorBottomLeft = 0;
m_colorBottomRight = 0;
m_pCallbackEvent = NULL;
m_pCallbackEventUserContext = NULL;
m_fTimeLastRefresh = 0;
m_pControlMouseOver = NULL;
m_pNextDialog = this;
m_pPrevDialog = this;
m_nDefaultControlID = 0xffff;
m_bNonUserEvents = false;
m_bKeyboardInput = false;
m_bMouseInput = true;
}
//--------------------------------------------------------------------------------------
CDXUTDialog::~CDXUTDialog()
{
int i=0;
RemoveAllControls();
m_Fonts.RemoveAll();
m_Textures.RemoveAll();
for( i=0; i < m_DefaultElements.GetSize(); i++ )
{
DXUTElementHolder* pElementHolder = m_DefaultElements.GetAt( i );
SAFE_DELETE( pElementHolder );
}
m_DefaultElements.RemoveAll();
}
//--------------------------------------------------------------------------------------
void CDXUTDialog::Init( CDXUTDialogResourceManager* pManager, bool bRegisterDialog )
{
m_pManager = pManager;
if( bRegisterDialog )
pManager->RegisterDialog( this );
SetTexture( 0, MAKEINTRESOURCE(0xFFFF), (HMODULE)0xFFFF );
InitDefaultElements();
}
//--------------------------------------------------------------------------------------
void CDXUTDialog::Init( CDXUTDialogResourceManager* pManager, bool bRegisterDialog, LPCWSTR pszControlTextureFilename )
{
m_pManager = pManager;
if( bRegisterDialog )
pManager->RegisterDialog( this );
SetTexture( 0, pszControlTextureFilename );
InitDefaultElements();
}
//--------------------------------------------------------------------------------------
void CDXUTDialog::Init( CDXUTDialogResourceManager* pManager, bool bRegisterDialog, LPCWSTR szControlTextureResourceName, HMODULE hControlTextureResourceModule )
{
m_pManager = pManager;
if( bRegisterDialog )
pManager->RegisterDialog( this );
SetTexture( 0, szControlTextureResourceName, hControlTextureResourceModule );
InitDefaultElements();
}
//--------------------------------------------------------------------------------------
void CDXUTDialog::SetCallback( PCALLBACKDXUTGUIEVENT pCallback, void* pUserContext )
{
// If this assert triggers, you need to call CDXUTDialog::Init() first. This change
// was made so that the DXUT's GUI could become seperate and optional from DXUT's core. The
// creation and interfacing with CDXUTDialogResourceManager is now the responsibility
// of the application if it wishes to use DXUT's GUI.
assert( m_pManager != NULL && L"To fix call CDXUTDialog::Init() first. See comments for details." );
m_pCallbackEvent = pCallback;
m_pCallbackEventUserContext = pUserContext;
}
//--------------------------------------------------------------------------------------
void CDXUTDialog::RemoveControl( int ID )
{
for( int i=0; i < m_Controls.GetSize(); i++ )
{
CDXUTControl* pControl = m_Controls.GetAt( i );
if( pControl->GetID() == ID )
{
// Clean focus first
ClearFocus();
// Clear references to this control
if( s_pControlFocus == pControl )
s_pControlFocus = NULL;
if( s_pControlPressed == pControl )
s_pControlPressed = NULL;
if( m_pControlMouseOver == pControl )
m_pControlMouseOver = NULL;
SAFE_DELETE( pControl );
m_Controls.Remove( i );
return;
}
}
}
//--------------------------------------------------------------------------------------
void CDXUTDialog::RemoveAllControls()
{
if( s_pControlFocus && s_pControlFocus->m_pDialog == this )
s_pControlFocus = NULL;
if( s_pControlPressed && s_pControlPressed->m_pDialog == this )
s_pControlPressed = NULL;
m_pControlMouseOver = NULL;
for( int i=0; i < m_Controls.GetSize(); i++ )
{
CDXUTControl* pControl = m_Controls.GetAt( i );
SAFE_DELETE( pControl );
}
m_Controls.RemoveAll();
}
//--------------------------------------------------------------------------------------
CDXUTDialogResourceManager::CDXUTDialogResourceManager()
{
m_pd3dDevice = NULL;
m_pStateBlock = NULL;
m_pSprite = NULL;
}
//--------------------------------------------------------------------------------------
CDXUTDialogResourceManager::~CDXUTDialogResourceManager()
{
int i;
for( i=0; i < m_FontCache.GetSize(); i++ )
{
DXUTFontNode* pFontNode = m_FontCache.GetAt( i );
SAFE_DELETE( pFontNode );
}
m_FontCache.RemoveAll();
for( i=0; i < m_TextureCache.GetSize(); i++ )
{
DXUTTextureNode* pTextureNode = m_TextureCache.GetAt( i );
SAFE_DELETE( pTextureNode );
}
m_TextureCache.RemoveAll();
CUniBuffer::Uninitialize();
CDXUTIMEEditBox::Uninitialize();
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTDialogResourceManager::OnCreateDevice( LPDIRECT3DDEVICE9 pd3dDevice )
{
HRESULT hr = S_OK;
int i=0;
m_pd3dDevice = pd3dDevice;
for( i=0; i < m_FontCache.GetSize(); i++ )
{
hr = CreateFont( i );
if( FAILED(hr) )
return hr;
}
for( i=0; i < m_TextureCache.GetSize(); i++ )
{
hr = CreateTexture( i );
if( FAILED(hr) )
return hr;
}
hr = D3DXCreateSprite( pd3dDevice, &m_pSprite );
if( FAILED(hr) )
return DXUT_ERR( L"D3DXCreateSprite", hr );
// Call CDXUTIMEEditBox's StaticOnCreateDevice()
// to initialize certain window-dependent data.
CDXUTIMEEditBox::StaticOnCreateDevice();
return S_OK;
}
//--------------------------------------------------------------------------------------
HRESULT CDXUTDialogResourceManager::OnResetDevice()
{
HRESULT hr = S_OK;
for( int i=0; i < m_FontCache.GetSize(); i++ )
{
DXUTFontNode* pFontNode = m_FontCache.GetAt( i );
if( pFontNode->pFont )
pFontNode->pFont->OnResetDevice();
}
if( m_pSprite )
m_pSprite->OnResetDevice();
IDirect3DDevice9* pd3dDevice = DXUTGetD3DDevice();
V_RETURN( pd3dDevice->CreateStateBlock( D3DSBT_ALL, &m_pStateBlock ) );
return S_OK;
}
//--------------------------------------------------------------------------------------
bool CDXUTDialogResourceManager::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
{
// Let the CDXUTIMEEditBox's static message proc handle the msg.
// This is because some IME messages must be handled to ensure
// proper functionalities and the static msg proc ensures that
// this happens even if no control has the input focus.
if( CDXUTIMEEditBox::StaticMsgProc( uMsg, wParam, lParam ) )
return true;
return false;
}
//--------------------------------------------------------------------------------------
void CDXUTDialogResourceManager::OnLostDevice()
{
for( int i=0; i < m_FontCache.GetSize(); i++ )
{
DXUTFontNode* pFontNode = m_FontCache.GetAt( i );
if( pFontNode->pFont )
pFontNode->pFont->OnLostDevice();
}
if( m_pSprite )
m_pSprite->OnLostDevice();
SAFE_RELEASE( m_pStateBlock );
}
//--------------------------------------------------------------------------------------
void CDXUTDialogResourceManager::OnDestroyDevice()
{
int i=0;
m_pd3dDevice = NULL;
// Release the resources but don't clear the cache, as these will need to be
// recreated if the device is recreated
for( i=0; i < m_FontCache.GetSize(); i++ )
{
DXUTFontNode* pFontNode = m_FontCache.GetAt( i );
SAFE_RELEASE( pFontNode->pFont );
}
for( i=0; i < m_TextureCache.GetSize(); i++ )
{
DXUTTextureNode* pTextureNode = m_TextureCache.GetAt( i );
SAFE_RELEASE( pTextureNode->pTexture );
}
SAFE_RELEASE( m_pSprite );
}
//--------------------------------------------------------------------------------------
bool CDXUTDialogResourceManager::RegisterDialog( CDXUTDialog *pDialog )
{
// Check that the dialog isn't already registered.
for( int i = 0; i < m_Dialogs.GetSize(); ++i )
if( m_Dialogs.GetAt( i ) == pDialog )
return true;
// Add to the list.
if( FAILED( m_Dialogs.Add( pDialog ) ) )
return false;
// Set up next and prev pointers.
if( m_Dialogs.GetSize() > 1 )
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