📄 allocatehierarchy.h
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//=============================================================================
// Desc: AllocateHierarchy.h
//=============================================================================
#pragma once
//-----------------------------------------------------------------------------
// Desc: 继承自DXDXFRAME结构的结构
//-----------------------------------------------------------------------------
struct D3DXFRAME_DERIVED: public D3DXFRAME
{
D3DXMATRIXA16 CombinedTransformationMatrix;
};
//-----------------------------------------------------------------------------
// Desc: 继承自D3DXMESHCONTAINER结构的结构
//-----------------------------------------------------------------------------
struct D3DXMESHCONTAINER_DERIVED: public D3DXMESHCONTAINER
{
LPDIRECT3DTEXTURE9* ppTextures; //纹理数组
};
//-----------------------------------------------------------------------------
// Desc: 该类用来从.X文件加载框架层次和网格模型数据
//-----------------------------------------------------------------------------
class CAllocateHierarchy: public ID3DXAllocateHierarchy
{
private:
HRESULT AllocateName( LPCSTR Name, LPSTR *pNewName );
void RemovePathFromFileName(LPSTR fullPath, LPWSTR fileName);
public:
STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *ppNewFrame);
STDMETHOD(CreateMeshContainer)( THIS_ LPCSTR Name,
CONST D3DXMESHDATA* pMeshData,
CONST D3DXMATERIAL* pMaterials,
CONST D3DXEFFECTINSTANCE* pEffectInstances,
DWORD NumMaterials,
CONST DWORD * pAdjacency,
LPD3DXSKININFO pSkinInfo,
LPD3DXMESHCONTAINER *ppNewMeshContainer);
STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME pFrameToFree);
STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER pMeshContainerBase);
};
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