📄 skinmesh.h
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//=============================================================================
// SkinMesh.h: 蒙皮网格模型类的定义
//=============================================================================
#pragma once
#include "AllocateHierarchy.h"
class CSkinMesh
{
private:
CAllocateHierarchy* m_pAlloc;
LPDIRECT3DDEVICE9 m_pd3dDevice;
LPD3DXFRAME m_pFrameRoot;
D3DXMATRIXA16* m_pBoneMatrices;
UINT m_NumBoneMatricesMax;
private:
HRESULT SetupBoneMatrixPointers( LPD3DXFRAME pFrame );
HRESULT SetupBoneMatrixPointersOnMesh( LPD3DXMESHCONTAINER pMeshContainerBase );
HRESULT LoadFromXFile(WCHAR* strFileName);
VOID UpdateFrameMatrices( LPD3DXFRAME pFrameBase, LPD3DXMATRIX pParentMatrix );
VOID DrawFrame(LPD3DXFRAME pFrame);
VOID DrawMeshContainer(LPD3DXMESHCONTAINER pMeshContainerBase, LPD3DXFRAME pFrameBase);
public:
D3DXVECTOR3 m_vObjectCenter;
float m_fObjectRadius;
BOOL m_bPlayAnim;
LPD3DXANIMATIONCONTROLLER m_pAnimController;
public:
HRESULT OnCreate(LPDIRECT3DDEVICE9 pD3DDevice, WCHAR* strFileName);
HRESULT Render(D3DXMATRIXA16* matWorld, float fElapsedAppTime);
HRESULT OnDestory();
public:
CSkinMesh();
virtual ~CSkinMesh();
};
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