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📄 allocatehierarchy.h

📁 DX例子中等难度的。全是新例子。VC2003
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//=============================================================================
//Desc: AllocateHierarchy.h
//=============================================================================

#pragma once

//-----------------------------------------------------------------------------
// Desc: 继承自DXDXFRAME结构的结构
//-----------------------------------------------------------------------------
struct D3DXFRAME_DERIVED: public D3DXFRAME
{
    D3DXMATRIXA16 CombinedTransformationMatrix;
};

//-----------------------------------------------------------------------------
// Desc: 继承自D3DXMESHCONTAINER结构的结构
//-----------------------------------------------------------------------------
struct D3DXMESHCONTAINER_DERIVED: public D3DXMESHCONTAINER
{
    LPDIRECT3DTEXTURE9*  ppTextures;            //纹理数组
    LPD3DXMESH           pOrigMesh;             //原始网格
	DWORD                NumInfl;               //每个顶点最多受多少骨骼的影响
    DWORD                NumAttributeGroups;    //属性组数量,即子网格数量
    LPD3DXBUFFER         pBoneCombinationBuf;   //骨骼结合表
    D3DXMATRIX**         ppBoneMatrixPtrs;      //存放骨骼的组合变换矩阵
    D3DXMATRIX*          pBoneOffsetMatrices;   //存放骨骼的初始变换矩阵
	DWORD                NumPaletteEntries;     //骨骼数量上限
	bool                 UseSoftwareVP;         //标识是否使用软件顶点处理
};


//-----------------------------------------------------------------------------
// Desc: 该类用来从.X文件加载框架层次和网格模型数据
//-----------------------------------------------------------------------------
class CAllocateHierarchy: public ID3DXAllocateHierarchy
{
private:
	HRESULT GenerateSkinnedMesh(D3DXMESHCONTAINER_DERIVED *pMeshContainer);
	HRESULT AllocateName( LPCSTR Name, LPSTR *pNewName );
	void    RemovePathFromFileName(LPSTR fullPath, LPWSTR fileName);

public:
	STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *ppNewFrame);
	STDMETHOD(CreateMeshContainer)( THIS_ LPCSTR              Name, 
                                    CONST D3DXMESHDATA*       pMeshData,
                                    CONST D3DXMATERIAL*       pMaterials, 
                                    CONST D3DXEFFECTINSTANCE* pEffectInstances, 
                                    DWORD                     NumMaterials, 
                                    CONST DWORD *             pAdjacency, 
                                    LPD3DXSKININFO pSkinInfo, 
                                    LPD3DXMESHCONTAINER *ppNewMeshContainer);    
    STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME pFrameToFree);
    STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER pMeshContainerBase);
};

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