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📄 dxutmesh.cpp

📁 DX例子中等难度的。全是新例子。VC2003
💻 CPP
📖 第 1 页 / 共 3 页
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{
    if( m_pMesh )  m_pMesh->Destroy();
    if( m_pChild ) m_pChild->Destroy();
    if( m_pNext )  m_pNext->Destroy();

    SAFE_DELETE( m_pMesh );
    SAFE_DELETE( m_pNext );
    SAFE_DELETE( m_pChild );

    return S_OK;
}




//-----------------------------------------------------------------------------
HRESULT CDXUTMeshFrame::RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice )
{
    if( m_pMesh )  m_pMesh->RestoreDeviceObjects( pd3dDevice );
    if( m_pChild ) m_pChild->RestoreDeviceObjects( pd3dDevice );
    if( m_pNext )  m_pNext->RestoreDeviceObjects( pd3dDevice );
    return S_OK;
}




//-----------------------------------------------------------------------------
HRESULT CDXUTMeshFrame::InvalidateDeviceObjects()
{
    if( m_pMesh )  m_pMesh->InvalidateDeviceObjects();
    if( m_pChild ) m_pChild->InvalidateDeviceObjects();
    if( m_pNext )  m_pNext->InvalidateDeviceObjects();
    return S_OK;
}




//-----------------------------------------------------------------------------
HRESULT CDXUTMeshFrame::Render( LPDIRECT3DDEVICE9 pd3dDevice, bool bDrawOpaqueSubsets,
                           bool bDrawAlphaSubsets, D3DXMATRIX* pmatWorldMatrix )
{
    // For pure devices, specify the world transform. If the world transform is not
    // specified on pure devices, this function will fail.

    D3DXMATRIX matSavedWorld, matWorld;

    if ( NULL == pmatWorldMatrix )
        pd3dDevice->GetTransform( D3DTS_WORLD, &matSavedWorld );
    else
        matSavedWorld = *pmatWorldMatrix;

    D3DXMatrixMultiply( &matWorld, &m_mat, &matSavedWorld );
    pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );

    if( m_pMesh )
        m_pMesh->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets );

    if( m_pChild )
        m_pChild->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets, &matWorld );

    pd3dDevice->SetTransform( D3DTS_WORLD, &matSavedWorld );

    if( m_pNext )
        m_pNext->Render( pd3dDevice, bDrawOpaqueSubsets, bDrawAlphaSubsets, &matSavedWorld );

    return S_OK;
}




//-----------------------------------------------------------------------------
HRESULT CDXUTMeshFile::LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice,
                             LPD3DXFILEDATA pFileData,
                             CDXUTMeshFrame* pParentFrame )
{
    LPD3DXFILEDATA   pChildData = NULL;
    GUID Guid;
    SIZE_T      cbSize;
    CDXUTMeshFrame*  pCurrentFrame;
    HRESULT     hr;

    // Get the type of the object
    if( FAILED( hr = pFileData->GetType( &Guid ) ) )
        return hr;

    if( Guid == TID_D3DRMMesh )
    {
        hr = LoadMesh( pd3dDevice, pFileData, pParentFrame );
        if( FAILED(hr) )
            return hr;
    }
    if( Guid == TID_D3DRMFrameTransformMatrix )
    {
        D3DXMATRIX* pmatMatrix;
        hr = pFileData->Lock(&cbSize, (LPCVOID*)&pmatMatrix );
        if( FAILED(hr) )
            return hr;

        // Update the parent's matrix with the new one
        pParentFrame->SetMatrix( pmatMatrix );
    }
    if( Guid == TID_D3DRMFrame )
    {
        // Get the frame name
        CHAR  strAnsiName[512] = "";
        WCHAR strName[512];
        SIZE_T dwNameLength = 512;
        SIZE_T cChildren;
        if( FAILED( hr = pFileData->GetName( strAnsiName, &dwNameLength ) ) )
            return hr;

        MultiByteToWideChar( CP_ACP, 0, strAnsiName, -1, strName, 512 );
        strName[511] = 0;

        // Create the frame
        pCurrentFrame = new CDXUTMeshFrame( strName );
        if( pCurrentFrame == NULL )
            return E_OUTOFMEMORY;

        pCurrentFrame->m_pNext = pParentFrame->m_pChild;
        pParentFrame->m_pChild = pCurrentFrame;

        // Enumerate child objects
        pFileData->GetChildren(&cChildren);
        for (UINT iChild = 0; iChild < cChildren; iChild++)
        {
            // Query the child for its FileData
            hr = pFileData->GetChild(iChild, &pChildData );
            if( SUCCEEDED(hr) )
            {
                hr = LoadFrame( pd3dDevice, pChildData, pCurrentFrame );
                SAFE_RELEASE( pChildData );
            }

            if( FAILED(hr) )
                return hr;
        }
    }

    return S_OK;
}




//-----------------------------------------------------------------------------
HRESULT CDXUTMeshFile::LoadMesh( LPDIRECT3DDEVICE9 pd3dDevice,
                            LPD3DXFILEDATA pFileData,
                            CDXUTMeshFrame* pParentFrame )
{
    // Currently only allowing one mesh per frame
    if( pParentFrame->m_pMesh )
        return E_FAIL;

    // Get the mesh name
    CHAR  strAnsiName[512] = {0};
    WCHAR strName[512];
    SIZE_T dwNameLength = 512;
    HRESULT hr;
    if( FAILED( hr = pFileData->GetName( strAnsiName, &dwNameLength ) ) )
        return hr;

    MultiByteToWideChar( CP_ACP, 0, strAnsiName, -1, strName, 512 );
    strName[511] = 0;

    // Create the mesh
    pParentFrame->m_pMesh = new CDXUTMesh( strName );
    if( pParentFrame->m_pMesh == NULL )
        return E_OUTOFMEMORY;
    pParentFrame->m_pMesh->Create( pd3dDevice, pFileData );

    return S_OK;
}




//-----------------------------------------------------------------------------
HRESULT CDXUTMeshFile::CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strResource, LPCWSTR strType )
{
    LPD3DXFILE           pDXFile   = NULL;
    LPD3DXFILEENUMOBJECT pEnumObj  = NULL;
    LPD3DXFILEDATA       pFileData = NULL;
    HRESULT hr;
    SIZE_T cChildren;

    // Create a x file object
    if( FAILED( hr = D3DXFileCreate( &pDXFile ) ) )
        return E_FAIL;

    // Register templates for d3drm and patch extensions.
    if( FAILED( hr = pDXFile->RegisterTemplates( (void*)D3DRM_XTEMPLATES,
                                                 D3DRM_XTEMPLATE_BYTES ) ) )
    {
        SAFE_RELEASE( pDXFile );
        return E_FAIL;
    }
    
    CHAR strTypeAnsi[MAX_PATH];
    CHAR strResourceAnsi[MAX_PATH];

    WideCharToMultiByte( CP_ACP, 0, strType, -1, strTypeAnsi, MAX_PATH, NULL, NULL );
    strTypeAnsi[MAX_PATH-1] = 0;

    WideCharToMultiByte( CP_ACP, 0, strResource, -1, strResourceAnsi, MAX_PATH, NULL, NULL );
    strResourceAnsi[MAX_PATH-1] = 0;

    D3DXF_FILELOADRESOURCE dxlr;
    dxlr.hModule = NULL;
    dxlr.lpName = strResourceAnsi;
    dxlr.lpType = strTypeAnsi;

    // Create enum object
    hr = pDXFile->CreateEnumObject( (void*)&dxlr, D3DXF_FILELOAD_FROMRESOURCE, 
                                    &pEnumObj );
    if( FAILED(hr) )
    {
        SAFE_RELEASE( pDXFile );
        return hr;
    }

    // Enumerate top level objects (which are always frames)
    pEnumObj->GetChildren(&cChildren);
    for (UINT iChild = 0; iChild < cChildren; iChild++)
    {
        hr = pEnumObj->GetChild(iChild, &pFileData);
        if (FAILED(hr))
            return hr;

        hr = LoadFrame( pd3dDevice, pFileData, this );
        SAFE_RELEASE( pFileData );
        if( FAILED(hr) )
        {
            SAFE_RELEASE( pEnumObj );
            SAFE_RELEASE( pDXFile );
            return E_FAIL;
        }
    }

    SAFE_RELEASE( pFileData );
    SAFE_RELEASE( pEnumObj );
    SAFE_RELEASE( pDXFile );

    return S_OK;
}




//-----------------------------------------------------------------------------
HRESULT CDXUTMeshFile::Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strFilename )
{
    LPD3DXFILE           pDXFile   = NULL;
    LPD3DXFILEENUMOBJECT pEnumObj  = NULL;
    LPD3DXFILEDATA       pFileData = NULL;
    HRESULT hr;
    SIZE_T cChildren;

    // Create a x file object
    if( FAILED( hr = D3DXFileCreate( &pDXFile ) ) )
        return E_FAIL;

    // Register templates for d3drm and patch extensions.
    if( FAILED( hr = pDXFile->RegisterTemplates( (void*)D3DRM_XTEMPLATES,
                                                 D3DRM_XTEMPLATE_BYTES ) ) )
    {
        SAFE_RELEASE( pDXFile );
        return E_FAIL;
    }

    // Find the path to the file, and convert it to ANSI (for the D3DXOF API)
    WCHAR strPath[MAX_PATH];
    CHAR  strPathANSI[MAX_PATH];
    DXUTFindDXSDKMediaFileCch( strPath, sizeof(strPath) / sizeof(WCHAR), strFilename );
    
    
    WideCharToMultiByte( CP_ACP, 0, strPath, -1, strPathANSI, MAX_PATH, NULL, NULL );
    strPathANSI[MAX_PATH-1] = 0;

    
    // Create enum object
    hr = pDXFile->CreateEnumObject( (void*)strPathANSI, D3DXF_FILELOAD_FROMFILE, 
                                    &pEnumObj );
    if( FAILED(hr) )
    {
        SAFE_RELEASE( pDXFile );
        return hr;
    }

    // Enumerate top level objects (which are always frames)
    pEnumObj->GetChildren(&cChildren);
    for (UINT iChild = 0; iChild < cChildren; iChild++)
    {
        hr = pEnumObj->GetChild(iChild, &pFileData);
        if (FAILED(hr))
            return hr;

        hr = LoadFrame( pd3dDevice, pFileData, this );
        SAFE_RELEASE( pFileData );
        if( FAILED(hr) )
        {
            SAFE_RELEASE( pEnumObj );
            SAFE_RELEASE( pDXFile );
            return E_FAIL;
        }
    }

    SAFE_RELEASE( pFileData );
    SAFE_RELEASE( pEnumObj );
    SAFE_RELEASE( pDXFile );

    return S_OK;
}




//-----------------------------------------------------------------------------
HRESULT CDXUTMeshFile::Render( LPDIRECT3DDEVICE9 pd3dDevice, D3DXMATRIX* pmatWorldMatrix )
{

    // For pure devices, specify the world transform. If the world transform is not
    // specified on pure devices, this function will fail.

    // Set up the world transformation
    D3DXMATRIX matSavedWorld, matWorld;

    if ( NULL == pmatWorldMatrix )
        pd3dDevice->GetTransform( D3DTS_WORLD, &matSavedWorld );
    else
        matSavedWorld = *pmatWorldMatrix;

    D3DXMatrixMultiply( &matWorld, &matSavedWorld, &m_mat );
    pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );

    // Render opaque subsets in the meshes
    if( m_pChild )
        m_pChild->Render( pd3dDevice, TRUE, FALSE, &matWorld );

    // Enable alpha blending
    pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
    pd3dDevice->SetRenderState( D3DRS_SRCBLEND,  D3DBLEND_SRCALPHA );
    pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );

    // Render alpha subsets in the meshes
    if( m_pChild )
        m_pChild->Render( pd3dDevice, FALSE, TRUE, &matWorld );

    // Restore state
    pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, FALSE );
    pd3dDevice->SetTransform( D3DTS_WORLD, &matSavedWorld );

    return S_OK;
}




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