⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dxstdafx.h

📁 DX例子中等难度的。全是新例子。VC2003
💻 H
字号:
//--------------------------------------------------------------------------------------
// File: DxStdAfx.h
//
// Desc: Standard includes and precompiled headers for DXUT
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DXSDK_STDAFX_H
#define DXSDK_STDAFX_H

#ifndef STRICT
#define STRICT
#endif

// If app hasn't choosen, set to work with Windows 98, Windows Me, Windows 2000, Windows XP and beyond
#ifndef WINVER
#define WINVER         0x0410
#endif
#ifndef _WIN32_WINDOWS
#define _WIN32_WINDOWS 0x0410 
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT   0x0500 
#endif

// #define DXUT_AUTOLIB to automatically include the libs needed for DXUT 
#ifdef DXUT_AUTOLIB
#pragma comment( lib, "dxerr.lib" )
#pragma comment( lib, "dxguid.lib" )
#if defined(DEBUG) || defined(_DEBUG)
#pragma comment( lib, "d3dx9d.lib" )
#else
#pragma comment( lib, "d3dx9.lib" )
#endif
#pragma comment( lib, "d3d9.lib" )
#pragma comment( lib, "winmm.lib" )
#pragma comment( lib, "comctl32.lib" )
#endif

#pragma warning( disable : 4100 ) // disable unreference formal parameter warnings for /W4 builds

#include <windows.h>
#include <assert.h>
#include <wchar.h>
#include <mmsystem.h>
#include <commctrl.h> // for InitCommonControls() 
#include <shellapi.h> // for ExtractIcon()
#include <new.h>      // for placement new
#include <math.h>      
#include <limits.h>      
#include <stdio.h>
#include <XInput.h> // Header for XInput APIs

// CRT's memory leak detection
#if defined(DEBUG) || defined(_DEBUG)
#include <crtdbg.h>
#endif

// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.  
// This makes D3D objects work well in the debugger watch window, but slows down 
// performance slightly.
#if defined(DEBUG) || defined(_DEBUG)
#ifndef D3D_DEBUG_INFO
#define D3D_DEBUG_INFO
#endif
#endif

// Direct3D includes
#include <d3d9.h>
#include <d3dx9.h>
#include <dxerr.h>

// DirectSound includes
#include <mmsystem.h>
#include <mmreg.h>
#include <dsound.h>

// strsafe.h deprecates old unsecure string functions.  If you 
// really do not want to it to (not recommended), then uncomment the next line 
//#define STRSAFE_NO_DEPRECATE

#ifndef STRSAFE_NO_DEPRECATE
#pragma deprecated("strncpy")
#pragma deprecated("wcsncpy")
#pragma deprecated("_tcsncpy")
#pragma deprecated("wcsncat")
#pragma deprecated("strncat")
#pragma deprecated("_tcsncat")
#endif

#pragma warning( disable : 4996 ) // disable deprecated warning 
#include <strsafe.h>
#pragma warning( default : 4996 ) 

#include "DXUT.h"
#include "DXUTmisc.h"
#include "DXUTenum.h"
#include "DXUTmesh.h"
#include "DXUTgui.h"
#include "DXUTsettingsDlg.h"
#include "DXUTSound.h"
#include "DXUTRes.h"

#if defined(DEBUG) || defined(_DEBUG)
#ifndef V
#define V(x)           { hr = x; if( FAILED(hr) ) { DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
#endif
#ifndef V_RETURN
#define V_RETURN(x)    { hr = x; if( FAILED(hr) ) { return DXUTTrace( __FILE__, (DWORD)__LINE__, hr, L#x, true ); } }
#endif
#else
#ifndef V
#define V(x)           { hr = x; }
#endif
#ifndef V_RETURN
#define V_RETURN(x)    { hr = x; if( FAILED(hr) ) { return hr; } }
#endif
#endif

#ifndef SAFE_DELETE
#define SAFE_DELETE(p)       { if(p) { delete (p);     (p)=NULL; } }
#endif    
#ifndef SAFE_DELETE_ARRAY
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p);   (p)=NULL; } }
#endif    
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p)      { if(p) { (p)->Release(); (p)=NULL; } }
#endif

#endif // !defined(DXSDK_STDAFX_H)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -