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📄 btfircanvas.java

📁 这是一个蓝牙五子棋的手机游戏,大家来看看呀
💻 JAVA
字号:

import java.io.IOException;
import javax.microedition.lcdui.*;

public class BTFIRCanvas extends Canvas
    implements CommandListener
{

    private BTFIRMIDlet midlet;
    private Command CMD_STOP;
    private Command CMD_NEW;
    private BTFIRLogic logic;
    private int boardSize=15;
    private boolean isBlackFirst=true;
    private int canvasWidth;
    private int canvasHeight;
    private int cWidth;
    private int cHeight;
    private Font font;
    private int fontWidth;
    private int fontHeight;
    private int boardX;
    private int boardY;
    private int boardLength;
    private int gridLength;
    private int stoneLength;
    private int statusY;
    private String status;
    private int statusColor;
    private boolean isUpSide;
    private final Image imgStatus[] = new Image[4];
    private int statusImage;
    private boolean isColor;
    private static int BLACK =0;
    private static int WHITE =0xffffff;
    private boolean isBlack=true;
    private boolean isServer=true;
    private boolean isMyTurn=true;
    private boolean isChangeable =true;

    private Connection connection; 
    public BTFIRCanvas(BTFIRMIDlet m,boolean isServer)
    {
        this.midlet = m;
        this.isServer = isServer;
        isMyTurn = !isServer;
        isBlack = !isServer;
        CMD_STOP = new Command("退出", 2, 1);
        addCommand(CMD_STOP);
        CMD_NEW = new Command("重玩", 2, 1);
        setCommandListener(this);
        canvasWidth = getWidth();
        canvasHeight = getHeight();
        status = "";
        statusColor = 0;
        isUpSide = true;
        for(int i = 0; i < 4; i++)
            imgStatus[i] = Image.createImage(1, 1);

        try
        {
            imgStatus[0] = Image.createImage("/Think.png");
        }
        catch(IOException _ex) { }
        try
        {
            imgStatus[1] = Image.createImage("/Win.png");
        }
        catch(IOException _ex) { }
        try
        {
            imgStatus[2] = Image.createImage("/Lose.png");
        }
        catch(IOException _ex) { }
        statusImage = 3;
        isColor = Display.getDisplay(midlet).numColors() > 2;
     }
     public void openConnection()
     {
     	  connection = new Connection(this,isServer);
        connection.start() ;
     	}

    private void calcSize()
    {
        font = Font.getFont(Font.FACE_PROPORTIONAL, 
			       Font.STYLE_UNDERLINED|Font.STYLE_ITALIC, 
			       Font.SIZE_LARGE);
        fontWidth = font.charWidth('棋');
        fontHeight = font.getHeight();
        isUpSide = canvasHeight > canvasWidth;
        if(isUpSide)
        {
            cWidth = canvasWidth;
            cHeight = canvasHeight - fontHeight;
        } else
        {
            cWidth = canvasWidth - fontWidth;
            cHeight = canvasHeight;
        }
        boardLength = cWidth > cHeight ? cHeight : cWidth;
        gridLength = boardLength / boardSize;
        boardLength = gridLength * boardSize;
        boardX = (cWidth - boardLength) / 2;
        boardY = (cHeight - boardLength) / 2;
        if(isUpSide)
            boardY += fontHeight;
        stoneLength = gridLength - 2;
    }
    public void paint(Graphics g)
    {
        g.setColor(0xffffff);
        g.fillRect(0, 0, canvasWidth, canvasHeight);
        if(isColor)
        {
            g.setColor(219,219,0);
            g.fillRect(boardX, boardY, boardLength, boardLength);
        }
        g.setColor(isColor ? 255 : 0);
        int y;
        for(int r = 0; r < boardSize; r++)
        {
            int x1 = boardX + gridLength / 2;
            int x2 = (x1 + boardLength) - gridLength;
            y = boardY + r * gridLength + gridLength / 2;
            g.drawLine(x1, y, x2, y);
        }

        int x;
        for(int c = 0; c < boardSize; c++)
        {
            x = boardX + c * gridLength + gridLength / 2;
            int y1 = boardY + gridLength / 2;
            int y2 = (y1 + boardLength) - gridLength;
            g.drawLine(x, y1, x, y2);
        }
        Dot triedDot = logic.triedDot();
        int triedRow = triedDot.row;
        int triedCol = triedDot.col;
        for(int r = 0; r < boardSize; r++)
        {
            for(int c = 0; c < boardSize; c++)
                if(r != triedRow || c != triedCol)
                {
                    int stone = logic.getTable()[r][c];
                    if(stone != 0)
                    {
                        x = xByCol(c) - stoneLength / 2;
                        y = yByRow(r) - stoneLength / 2;
                        g.setColor(stone == 1 ? BLACK : WHITE);
                        g.fillArc(x, y, stoneLength, stoneLength, 0, 360);
                        g.setColor(0);
                        g.drawArc(x, y, stoneLength, stoneLength, 0, 360);
                    }
                }

        }
        Dot lastDot = logic.lastDot();
        int lastRow = lastDot.row;
        int lastCol = lastDot.col;
        int cLast;
        if(isColor)
        {
            cLast = 0xff0000;
        } else
        {
            cLast = 0;
            switch(logic.getTable()[lastRow][lastCol])
            {
            case 1: 
                cLast = BLACK;
                break;

            case 2: 
                cLast = WHITE;
                break;
            }
        }
        g.setColor(cLast);
        x = xByCol(lastCol) - 3;
        y = yByRow(lastRow) - 3;
        g.drawRect(x, y, 6, 6);
        g.setFont(font);
        g.setColor(isColor ? statusColor : 0);
        if(isUpSide)
        {
            g.drawImage(imgStatus[statusImage], 0, 0, 20);
            x = imgStatus[statusImage].getWidth();
            g.drawString(status, x, 0, 20);
        } else
        {
            x = cWidth + fontWidth;
            g.drawImage(imgStatus[statusImage], x, 0, 24);
            x = cWidth + fontWidth / 2;
            y = imgStatus[statusImage].getHeight();
            for(int i = 0; i < status.length(); i++)
            {
                char c = status.charAt(i);
                g.drawChar(c, x, y, 17);
                y += fontHeight;
            }

        }
    }

    private int xByCol(int col)
    {
        return boardX + col * gridLength + gridLength / 2;
    }

    private int yByRow(int row)
    {
        return boardY + row * gridLength + gridLength / 2;
    }

    protected void keyPressed(int keyCode)
    {
        if(!logic.checkGameOver())
        {
            int bs = boardSize;
            Dot lastDot = logic.lastDot();
            int r = lastDot.row;
            int c = lastDot.col;
            repaintAt(r, c);
            int input = getGameAction(keyCode);
            if(input == Canvas.LEFT || keyCode == 52)
            {
                if(--c < 0)
                    c = bs - 1;
                lastDot.setRowCol(r, c);
                repaintAt(r, c);
            } else
            if(input == Canvas.RIGHT || keyCode == 54)
            {
                if(++c >= bs)
                    c = 0;
                lastDot.setRowCol(r, c);
                repaintAt(r, c);
            } else
            if(input == Canvas.UP || keyCode == 50)
            {
                if(--r < 0)
                    r = bs - 1;
                lastDot.setRowCol(r, c);
                repaintAt(r, c);
            } else
            if(input == Canvas.DOWN || keyCode == 56)
            {
                if(++r >= bs)
                    r = 0;
                lastDot.setRowCol(r, c);
                repaintAt(r, c);
            } else
            if(input == Canvas.FIRE || keyCode == 53)
             { if(isMyTurn){ 
             	 if(isBlack) {
             	 	if(logic.playerBlackGo(r, c)){
             	 		
             	 	 connection.sendMessage(r, c);
             	 	 setStatus("等待对方落子");
                 isMyTurn = false;
             	 		
             	 		}
               }	 	
               else 
               {
               	if(logic.playerWhiteGo(r, c))
               	{
               connection.sendMessage(r, c);
               setStatus("等待对方落子");
               isMyTurn = false;
               }
             }
            }
        }
      }
      
    }
   public void receiveMessage() {
    System.out.println("gamewold is receivemessage");

    if (!isMyTurn) {
     int	r = connection.getSelectedR();
     int	c = connection.getSelectedC();
       if(isBlack) logic.playerWhiteGo(r, c);
       else logic.playerBlackGo(r, c);
      isMyTurn = true;
      setStatus("请落子...");
    }
  }
    protected void keyRepeated(int keyCode)
    {
        keyPressed(keyCode);
    }



    public void commandAction(Command c, Displayable s)
    {

            if(c == CMD_STOP)
                midlet.exit();
            if(c ==	CMD_NEW)
                Display.getDisplay(midlet).setCurrent(midlet.getDisplayable());

    }
    public boolean newStage()
    {
        addCommand(CMD_STOP);
        calcSize();
        logic = new BTFIRLogic(this,isBlack);
          if(isServer){
        isMyTurn = false;
        isBlack = false;
        }
        return true;
    }
    public void completeInitialization(boolean isBTReady) {
        if(isServer){
        if (isBTReady) {                	
            setStatus("服务器已经建立完毕,等待对方加入:");
            repaint();
            return;
        }
        // something wrong
        Alert alertError = new Alert("", "Game Over", null,
                AlertType.ERROR);
        alertError.setTimeout(Alert.FOREVER);
        Display.getDisplay(midlet).setCurrent(alertError);
      
      }else{
          if (isBTReady) {
          	setStatus("已准备加入游戏:");
          	repaint();

            return;
        }

       
        Alert alertError = new Alert("Error", "Can't inititialize bluetooth Client", null,
                AlertType.ERROR);
        alertError.setTimeout(Alert.FOREVER);
        Display.getDisplay(midlet).setCurrent(alertError,midlet.getDisplayable());
    
    }

    }
    public void notifyGameEnd(boolean isBlackWon)
    {   
    	
    	 isMyTurn = false;
     	  if (isBlack==isBlackWon)setStatus("你赢了!", 0xff0000, 1);
    	  else setStatus("你输了!", 65280, 2);
    	  isChangeable = false;
       addCommand(CMD_NEW);
      
       

    }

    public void setStatus(String s)
    {if(isChangeable){
        setStatus(s, 0, 3);
      }
    }

    public void setStatus(String s, int color, int image)
    {
    	if(isChangeable){
        status = s;
        statusColor = color;
        statusImage = image;
        int x;
        int y;
        int w;
        int h;
        if(isUpSide)
        {
            x = 0;
            y = 0;
            w = canvasWidth;
            h = fontHeight;
        } else
        {
            x = cWidth;
            y = 0;
            w = fontWidth;
            h = canvasHeight;
        }
        repaint(x, y, w, h);
      }
    }
    public void repaintAt(int row, int col)
    {
        int pX = boardX + (col - 1) * gridLength;
        int pY = boardY + (row - 1) * gridLength;
        int pW = gridLength * 2;
        int pH = pW;
        repaint(pX, pY, pW, pH);
    }

}

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