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📄 iapconnectwaitdialog.cpp

📁 Simple Jabber Client for Symbian Platform
💻 CPP
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/*
* ============================================================================
*  Name     : CIAPConnectWaitDialog from IAPConnectWaitDialog.cpp
*  Part of  : IAPConnect
*  Created  : 07.11.2002 
*  Implementation notes:
*             Wait dialog
*  Version  : 1.0
*  Copyright: 
* ============================================================================
*/

// INCLUDE FILES

#include <coeaui.h>
#include <eikenv.h>
#include <avkon.rsg>
#include <Sabber.rsg>
#include "Sabber.hrh"
#include "IAPConnectWaitDialog.h"
#include "IAPConnectEngine.h"


// CONSTANTS

//_LIT(KConnecting, "Connecting...");
_LIT(KDisconnecting, "Disconnecting...");

const TInt KConnectTimeout = 60000000;

// ========================== MEMBER FUNCTIONS ===============================

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::NewL(CIAPConnectEngine* aEngine)
//
// Constructs CIAPConnectWaitDialog object
// ---------------------------------------------------------------------------
//
CIAPConnectWaitDialog* CIAPConnectWaitDialog::NewL(CIAPConnectEngine* aEngine)
    {
    CIAPConnectWaitDialog* self = NewLC(aEngine);
    CleanupStack::Pop(self);
    return self;
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::NewLC(CIAPConnectEngine* aEngine)
//
// Constructs CIAPConnectWaitDialog object
// ---------------------------------------------------------------------------
//    
CIAPConnectWaitDialog* CIAPConnectWaitDialog::NewLC(CIAPConnectEngine* aEngine)
    {
    CIAPConnectWaitDialog* self = new (ELeave) CIAPConnectWaitDialog(aEngine);
    CleanupStack::PushL(self);
    self->ConstructL();
    return self;
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::CIAPConnectWaitDialog(CIAPConnectEngine* aEngine)
//
// Constructor
// ---------------------------------------------------------------------------
//
CIAPConnectWaitDialog::CIAPConnectWaitDialog(CIAPConnectEngine* aEngine)
: CActive(0), iEngine(aEngine)
    {
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::~CIAPConnectWaitDialog()
//
// Destructor
// ---------------------------------------------------------------------------
//
CIAPConnectWaitDialog::~CIAPConnectWaitDialog()
    {
	iTimer.Close();
    Cancel();
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::ConstructL()
//
// Second phase constructor
// ---------------------------------------------------------------------------
//
void CIAPConnectWaitDialog::ConstructL()
    {
    iTimer.CreateLocal(); 
  	CActiveScheduler::Add(this);
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::ShowDialogL(TInt aState)
//
// Show wait dialog. aState indicates whether it is case of connectiong or
// disconnecting.
// ---------------------------------------------------------------------------
//
void CIAPConnectWaitDialog::ShowDialogL(TInt aState)
    {
	iWaitDialog = new(ELeave) CAknWaitDialog(NULL, ETrue);
    iWaitDialog->SetCallback(this);

    if (aState == EIAPConnectStateConnecting)
        {
		TBuf< 32 >		buf;
		CEikonEnv::Static()->ReadResource( buf, R_BUF_IAP_CONNECT );
        iWaitDialog->SetTextL( buf );
        iWaitDialog->ExecuteLD(R_IAPCONNECT_WAIT_DIALOG); 
        }
 
    iTimer.After(iStatus, KConnectTimeout);
	SetActive();
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::DoCancel()
//
// Cancel the active request
// ---------------------------------------------------------------------------
//

void CIAPConnectWaitDialog::DoCancel()
    {
    iTimer.Cancel();
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::RunL()
//
// Handles request completion events
// ---------------------------------------------------------------------------
//
void CIAPConnectWaitDialog::RunL()
    {
    // Cancels the operation if timeout happens
    iEngine->Cancel();
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::DialogDismissedL(TInt aButtonId)
//
// This function is called when dialog is dismissed
// ---------------------------------------------------------------------------
//
void CIAPConnectWaitDialog::DialogDismissedL(TInt /*aButtonId*/)
    {
    Cancel();
    iEngine->Cancel();
    }

// ---------------------------------------------------------------------------
// CIAPConnectWaitDialog::DismissDialogL()
//
// Dismisses the dialog
// ---------------------------------------------------------------------------
//
void CIAPConnectWaitDialog::DismissDialogL()
    {

    if (IsActive())
        {

        CCoeAppUi* ui = static_cast<CCoeAppUi*>(CEikonEnv::Static()->AppUi()); 
    
        // Check whether wait note is displayed.
        if (ui->IsDisplayingMenuOrDialog()) 
            {
            TKeyEvent key;
            key.iCode = EKeyEscape;
            key.iModifiers = 0;
            CEikonEnv::Static()->SimulateKeyEventL(key, EEventKey);
            }

        }
    }

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