opcodes.txt

来自「一个制作3d游戏的源程序」· 文本 代码 · 共 379 行

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# Yet another Random Datafile format: only lines with '>' in the# 0th column are considered data, the rest is comments.# Probabially wants to be conf/ed sometime in the future.# UPDATE: Really, REALLY needs to be conf/ed, or something.# Column 1: hex opcode# Column 2: assembler opcode nmonic# Column 3: assembler output format# Column 4: assembler comment output format# Column 5: script function output format# Column 6: number of data bytes# Column 7: data types of bytes# Column 8: number of elements it pops from the stack# Column 9: number of elements it pushes to the stack# Column 10: the 'call effect' true false (1/0) if this is a 'call type' opcode# Column 11: Flags. Each 0/1 reperesents a false/true condition for each of the#		flags listed below:#	Flag 1: Return flag. If true, it signifises that the function this#		opcode is found in, returns a variable on the stack.#	Flag 2: Paren output flag. If true, we output a pair of parenthesis#		around the usecode script output.#	The following flags are specific only to the usecode script output.#	Flag 3: Increment indent. If true, output the opcode, then increment#		the indent level by 1.#	Flag 4: Decrement indent. If true, decrement the indent level by 1,#		then output the opcode.#	Flag 5: Temporarly increment indent. If true, increment the indent#		level by 1, output the opcode, then decrement the indent level#		by 1.#	Flag 6: Temporarly decrement indent. If trye, decrement the indent#		level by 1, output the opcode, then increment the indent level#		by 1.# DataType Notes:# long == 4 bytes# flag == extoffset == dataoffset == varoffset == offset == short == 2 bytes# byte == 1 byte# offset is calculated from the relative offset it# A "false" value is defined as integer 0, a null string, or an empty array.# (stateing obvious) Logically a "true" value would be the opposite of this.# "Truth value"s pushed on the stack are integer 1 for true, and integer 0# for false.# REMEMBER: All arrays are indexed with as 1 based rather then 0 based.# Notes on number of bytes poped/pushed:# All numbers are the number of bytes poped/pushed from the stack, with the# exception of 0xFF, which currently means the number of bytes in the first# opcode parameter (see opcode 0x07). and 0xFE means the second parameter.# Logic: parameter referenced is abs(0x100 - value)# NOTE: Description of function appears below the relevant function.> 0x00	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x01	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x02	NEXT	"next\t[%1], [%2], [%3], [%4], %5"	"\t\t\t;"	"for (var%3 in var%4 with var%1 to var%2 atend label%f*_%5)"	10	{short,short,short,varoffset,offset}	0	0	0	000000TODO: To be done...* {varoffset} is the array to loop over.* {short}(1st) is used to store the "counter".* {short}(2nd) is used to store the "max" value. Which is the number of elements  stored in {varoffset} or 1 if it's a string or integer.* {offset} is the relative offset to jump to after the loop is completed.> 0x03	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x04	ASK	"ask\t%1"	""	"UcAsk"	2	{offset}	0	0	0	000000Display the Avatar's conversation options and ask for the user's input.It jumps to {offset} if there is no conversation answers available.> 0x05	JNE	"jne\t%1"	""	"if(!%p1) goto label%f*_%1"	2	{offset}	1	0	0	000000Pops a value from the stack, tests if it's false, if it's false jumps tothe relative {offset}.> 0x06	JMP	"jmp\t%1"	""	"goto label%f*_%1"	2	{offset}	0	0	0	000000Jumps to the relative {offset} provided.> 0x07	CMPS	"cmps\t%1H, %2"	"\t\t;"	"cmps(%p,)"		4	{short,offset} 0xFF	0	0	000000Pop {short} number of values from the stack, compare each one to thelast response from the user, and jumps to the {offset} if it's not found,else continue as normal.NOTE: only do this comparing if we haven't found a correct answer onany of the previous CMPSs since the last ASK.> 0x08	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x09	ADD	"add"	""	"%p2 + %p1"	0	{}	2	1	0	010000Adds %p1 to %p2.> 0x0A	SUB	"sub"	""	"%p2 - %p1"	0	{}	2	1	0	010000Subtracts %p1 from %p2.> 0x0B	DIV	"div"	""	"%p2 / %p1"	0	{}	2	1	0	010000Divides %p2 by %p1.> 0x0C	MUL	"mul"	""	"%p2 * %p1"	0	{}	2	1	0	010000Multiplies %p1 by %p2.> 0x0D	MOD	"mod"	""	"%p2 %% %p1"	0	{}	2	1	0	010000Mods %p2 by %p1.> 0x0E	AND	"and"	""	"%p2 && %p1"	0	{}	2	1	0	010000Pops two elements from the stack, converts them to true/false, logically"and"s the values, and pushes the resulting truth value back on the stackas a 1/0(true/false).> 0x0F	OR	"or"	""	"%p2 || %p1"	0	{}	2	1	0	010000The "logical or" counterpart the the "logical and" (opcode 0x0E). Refer tothat opcode for more information.> 0x10	NOT	"not"	""	"!%p1"	0	{}	1	1	0	010000Pops one element from the stack converts it to a truth value, logically "not"sit, and then pushes the resulting truth value on the stack.> 0x11	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x12	POP	"pop\t[%1]"	"\t\t\t;"	"var%1 = %p1"	2	{varoffset}	1	0	0	000000Pops one element from the stack and assigns it to the local varitable pointedto by {varoffset}.MENTAL NOTE: assert(varoffset>=0 && varoffset<num_local_variables);> 0x13	PUSHT	"push\ttrue"	""	"true"	0	{}	0	1	0	000000Pushes true onto the stack.> 0x14	PUSHF	"push\tfalse"	""	"false"	0	{}	0	1	0	000000Pushes false onto the stack.> 0x15	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x16	CMPGT	"cmpgt"	""	"%p2 > %p1"	0	{}	2	1	0	010000Tests if %p2 is greater then %p1.> 0x17	CMPLT	"cmplt"	""	"%p2 < %p1"	0	{}	2	1	0	010000Tests if %p2 is less then %p1.> 0x18	CMPGE	"cmpge"	""	"%p2 >= %p1"	0	{}	2	1	0	010000Tests if %p2 is greater then or equal to %p1.> 0x19	CMPLE	"cmple"	""	"%p2 <= %p1"	0	{}	2	1	0	010000Tests if %p2 is less then or equal to %p1.> 0x1A	CMPNE	"cmpne"	""	"%p2 != %p1"	0	{}	2	1	0	010000Tests if %p2 is not equal to %p1.> 0x1B	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x1C	ADDSI	"addsi\t%1H"	"\t\t\t; %tc1"	"UcMessage(\"%t1\")"	2	{dataoffset}	0	0	0	000000Appends a string from the data segment {dataoffset} to the string register.> 0x1D	PUSHS	"pushs\t%1H"	"\t\t\t; %tc1"	"\"%t1\""	2	{dataoffset}	0	1	0	000000Pushes the string at {dataoffset} onto the stack.> 0x1E	ARRC	"arrc\t%1H"	"\t\t\t;"	"[%p,]"	2	{short}	0xFF	1	0	000000Pops {short} number of elements from the stack, and creates an array ofthem, first off the stack is the first appended to the end of the array(ie. the elements were appended originally to the stack in the order 3, 2,1 would create an array of the form {1, 2, 3}). The created array is thenappended to the stack.> 0x1F	PUSHI	"pushi\t%1H"	"\t\t\t; %d1"	"0x%1"	2	{short}	0	1	0	000000Pushes the element {short} to the stack as a signed 16bit integer.> 0x20	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x21	PUSH	"push\t[%1]"	"\t\t\t;"	"var%1"	2	{varoffset}	0	1	0	000000Pushes the variable stored at {varoffset} onto the stack.> 0x22	CMPEQ	"cmpeq"	""	"%p2 == %p1"	0	{}	2	1	0	010000Tests if %p2 is equal to %p1.> 0x23	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x24	CALL	"call\textern:[%1]"	"\t\t;"	"%f1(%p,)"	2	{extoffset}	0	0	1	000000References the "external usecode function table" (Exult code calls this"externals"), with the {extoffset} value passed in the opcode call(eg: external_table[extoffset]), then "calls" that function to continueexecution.> 0x25	RET	"ret"	""	"return"	0	{}	0	0	0	000000Returns to the "caller" function, after showing any text remaining in thestring buffer (Exult: say_string() buffer). Does not return any elementson the stack (ie: returns "void").> 0x26	AIDX	"aid\t[%1]"	"\t\t\t;"	"var%1[%p1]"	2	{varoffset}	1	1	0	000000Pops one (pop v1) element off the stack (the array index), and uses it as anindex of the local variable {varoffset}. (varoffset[v1]) The element obtainedis then pushed onto the stack.TODO: NOTE: This opcode has been changed... need to redocument.> 0x27	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x28	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x29	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x2A	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x2B	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x2C	EXIT2	"exit2"	""	"exit2()"	0	{}	0	0	0	000000Yet Another Return. Exult implements this identically to the RET opcode (0x25).> 0x2D	SETR	"setr"	""	"rr = %p1"	0	{}	1	0	0	000000Pops the top most element off the stack and stores it in the return register.> 0x2E	ENUM	"enum"	""	"enum()"	0	{}	0	0	0	000000Part one of the two opcode for...each opcode loop. Details under opcode 0x02.> 0x2F	ADDSV	"addsv\t[%1]"	"\t\t\t;"	"UcMessage(var%1)"	2	{varoffset}	0	0	0	000000Appends the local variable pointed to by {varoffset} onto the end of thestring register.> 0x30	IN	"in"	"\t\t\t\t;"	"in(%p2, %p1)"	0	{}	2	1	0	000000Tests if a value is in an array. Pops two elements from the stack (pop v1,then pop v2) test if any of the elements inside the array v1 are equal tothe element v2 (v2 cannot be an array), and pushes the resulting truth valueon the stack.> 0x31	SMTH	"smth\t%1 %2"	"\t\t\t;"	"smth()"	4	{short,offset}	0	0	0	000000Does something related to conversations. Only occurs (2x) in the usecodefunction handling the 'audition' in Britain. Current implementationproduces same result as original, although we're unsure of the exactfunction of this opcode.(Doesn't push or pop anything)> 0x32	RTS	"rts"	""	"return rr"	0	{}	0	0	0	100000(ucdump calls this "retr")  Same as RET except pushes the return registeronto the stack before returning.EXULT NOTE: unlike ret, it doesn't show any remaining text in the stringbuffer. Bug?> 0x33	SAY	"say"	""	"UcSay"	0	{}	0	0	0	000000Displays the string register to the screen (as appropriate talk, sign, scroll,book, whatever). Has the side effect of clearing the string register.> 0x34	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x35	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x36	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x37	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x38	CALLIS	"callis\t%i1@%b2"	"\t\t; %1"	"UI_%i1(%p,)"	3	{short,byte}	0xFE 1	0	000000Calls the intrinsic {short} with {byte} number of parameters popped from thestack passed to it. Eg: if you were calling intrinsic 23 (short) with 3 (byte)parameters, and the stack looked like this: {4, 3, 2, 1} (4 was the firstelement pushed upon the stack), the intrinsic function call in a c-like formwould look like: intrinsic23( 1, 2, 3);The intrinsic called will return a value on the stack.The intrinsic called also has the same "event" flag as the caller function.> 0x39	CALLI	"calli\t%i1@%b2"	"\t\t; %1, %d2"	"UI_%i1(%p,)"	3	{short,byte}	0xFE	0	0	000000Same as opcode CALLIS (0x38), except no return value.> 0x3A	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x3B	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x3C	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x3D	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x3E	PUSHITM	"push\titemref"	"\t\t\t;"	"item"	0	{}	0	1	0	000000(ucdump & exult call this "push itemref") Pushes the identifier of the item(for which the usecode event handler is called) onto the stack.> 0x3F	ABRT	"abrt"	""	"abrt()"	0	{}	0	0	0	000000(ucdump calles this "exit") (exult says this is "really like a throw") Showsany text in the string register, and exits the function immediatly.ABRT also exits all calling functions, effectively stopping the usecode interpreter.> 0x40 END_CONV "end_conv" ""	"end_conv()"	0	{}	0	0	0	000000Always seems to be called right before a "goodbye", so guessingit means 'end conversation'.> 0x41	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x42	PUSHF	"pushf\tflag:[%1]"	"\t\t\t;"	"gflags[%1]"	2	{flag}	0	1	0	000000TODO: document> 0x43	POPF	"popf\tflag:[%1]"	"\t\t;"	"gflags[%1] = %p1"	2	{flag}	1	0	0	000000TODO: document> 0x44	PUSHB	"pushb\t%b1H"	"\t\t\t; %d1"	"0x%b1"	1	{byte}	0	1	0	000000(ucdump calls this "pushbi")TODO: document> 0x45	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x46	APUT	"aput\t[%1]"	"\t\t\t;"	"var%1[%p1] = %p2"	2	{varoffset}	2	0	0	000000TODO: document> 0x47	CALLE	"calle\t%1H"	"\t\t\t;"	"calle()"	2	{short}	0	0	0	000000# TODO: Needs more documenting, need to find the pop/push numbers.{short} == usecode function number to callTODO: document> 0x48	PUSHEID	"push\teventid"	""	"event"	0	{}	0	1	0	000000(ucdump & exult calles this "push eventid")TODO: document> 0x49	NULL	"null"	""	"null()"	0	{}	0	0	0	000000> 0x4a	ARRA	"arra"	"\t\t\t\t;"	"%p2 & %p1"	0	{}	2	1	0	010000Appends second param. to the list in first param.> 0x4b	POPEID	"pop\teventid"	""	"event = %p1"	0	{}	1	0	0	000000# TODO: Needs more documenting(ucdump & exult calls this "pop eventid")TODO: document# Debug opcodes -- currently only found in the .es version of SI> 0x4c	DBGLINE	"dbgline %1"	""	"// Line: %1"	2	{short}	0	0	0	000000> 0x4d	DBGFUNC	"dbgfunc %1 %2 "	"; %t1"	"// Function: %t1 %2"	4	{short,dataoffset}	0	0	0	000000# Fake opcodes for use with optimsations in ucxt> 0x101	LABEL	"(invalid)" "" "label%f*_%1"	2	{offset}	1	0	0	000001

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