compute_density.fp
来自「游戏编程精粹6第中关于粒子的实时流体仿真系统,对入门的游戏开发者很有帮助.」· FP 代码 · 共 45 行
FP
45 行
!!FP1.0
# cgc version 1.3.0001, build date Aug 4 2004 10:01:10
# command line args: -profile fp30
# source file: compute_density.cg
# source file: ./kernel.cg
# source file: ./sph.cg
#vendor NVIDIA Corporation
#version 1.0.02
#profile fp30
#program main
#semantic main.attr_rect : TEXUNIT0
#semantic main.neighbour_rect : TEXUNIT1
#semantic PI
#semantic MASS
#semantic SMOOTHING_LENGTH
#semantic VISCOSITY
#var fixed2 sn_coord : $vin.TEX0 : TEX0 : 0 : 1
#var samplerRECT attr_rect : TEXUNIT0 : texunit 0 : 1 : 1
#var samplerRECT neighbour_rect : TEXUNIT1 : texunit 1 : 2 : 1
#var float result : $vout.COL : COL : 3 : 1
#var float PI : : : -1 : 0
#var float MASS : : : -1 : 0
#var float SMOOTHING_LENGTH : : : -1 : 0
#var float VISCOSITY : : : -1 : 0
#default PI = 3.141593
#default MASS = 0.00020543
#default SMOOTHING_LENGTH = 0.01
#default VISCOSITY = 0.1
MOVR R0.x, f[TEX0].y;
MOVR R0.y, {0}.x;
TEX R0.xyz, R0, TEX0, RECT;
TEX R1.x, f[TEX0], TEX1, RECT;
MOVR R1.y, {0}.x;
TEX R1.xyz, R1, TEX0, RECT;
ADDR R0.xyz, R0, -R1;
DP3R R0.x, R0, R0;
ADDR R0.y, -R0.x, {0.0001}.x;
MULR R0.z, R0.y, R0.y;
MULR R0.y, R0, R0.z;
MOVR o[COLR].x, {0};
SGTRC HC.x, -R0, {-0.0001};
MULR o[COLR].x(NE), R0.y, {3.21843e+014};
END
# 14 instructions, 2 R-regs, 0 H-regs
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?