📄 fp_compute_density.h
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const char* fp_str_compute_density="!!FP1.0\n"\"# cgc version 1.3.0001, build date Aug 4 2004 10:01:10\n"\"# command line args: -profile fp30\n"\"# source file: compute_density.cg\n"\"# source file: ./kernel.cg\n"\"# source file: ./sph.cg\n"\"#vendor NVIDIA Corporation\n"\"#version 1.0.02\n"\"#profile fp30\n"\"#program main\n"\"#semantic main.attr_rect : TEXUNIT0\n"\"#semantic main.neighbour_rect : TEXUNIT1\n"\"#semantic PI\n"\"#semantic MASS\n"\"#semantic SMOOTHING_LENGTH\n"\"#semantic VISCOSITY\n"\"#var fixed2 sn_coord : $vin.TEX0 : TEX0 : 0 : 1\n"\"#var samplerRECT attr_rect : TEXUNIT0 : texunit 0 : 1 : 1\n"\"#var samplerRECT neighbour_rect : TEXUNIT1 : texunit 1 : 2 : 1\n"\"#var float result : $vout.COL : COL : 3 : 1\n"\"#var float PI : : : -1 : 0\n"\"#var float MASS : : : -1 : 0\n"\"#var float SMOOTHING_LENGTH : : : -1 : 0\n"\"#var float VISCOSITY : : : -1 : 0\n"\"#default PI = 3.141593\n"\"#default MASS = 0.00020543\n"\"#default SMOOTHING_LENGTH = 0.01\n"\"#default VISCOSITY = 0.1\n"\"MOVR R0.x, f[TEX0].y;\n"\"MOVR R0.y, {0}.x;\n"\"TEX R0.xyz, R0, TEX0, RECT;\n"\"TEX R1.x, f[TEX0], TEX1, RECT;\n"\"MOVR R1.y, {0}.x;\n"\"TEX R1.xyz, R1, TEX0, RECT;\n"\"ADDR R0.xyz, R0, -R1;\n"\"DP3R R0.x, R0, R0;\n"\"ADDR R0.y, -R0.x, {0.0001}.x;\n"\"MULR R0.z, R0.y, R0.y;\n"\"MULR R0.y, R0, R0.z;\n"\"MOVR o[COLR].x, {0};\n"\"SGTRC HC.x, -R0, {-0.0001};\n"\"MULR o[COLR].x(NE), R0.y, {3.21843e+014};\n"\"END\n"\"# 14 instructions, 2 R-regs, 0 H-regs\n"\"";
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