📄 converter.cpp
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#include "tgahelpers.h"#include "../viewer/TextureResource.h"#include <cstdio>#include <cstring>bool WriteTexture (const TextureResource* texture, const char* filename){ FILE* fout = fopen(filename, "wb"); if (fout == NULL) return false; const int sizeInBytes = sizeof(TextureResource) + texture->dataSize; const int bytesWritten = (int)fwrite (texture, 1, sizeInBytes, fout); fclose(fout); return (bytesWritten == sizeInBytes);}void CalculateOutputFilename (char* outFile, const char* inFile){ strcpy (outFile, inFile); char* ext = strrchr(outFile, '.'); if (ext == NULL) strcat (outFile, ".texture"); else strcpy (ext, ".texture");}int main(int argc, char **argv){ if (argc != 2) { printf ("Usage: converter file.tga\n"); printf (" Converts a tga file (without compression) to a binary texture ready to be\n"); printf (" used in the runtime. The output file is file.tga.texture.\n"); return 1; } const char* srcFile = argv[1]; TextureResource* texture = LoadTGA(srcFile); if (texture == NULL) { printf ("Could not load %s. File could be missing or using TGA comppression.\n", srcFile); return 1; } char destFile[256]; CalculateOutputFilename(destFile, srcFile); if (!WriteTexture(texture, destFile)) { printf ("Could not write %s texture.\n", destFile); delete [] texture; return 1; } delete [] texture; return 0;}
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