textureresource.h

来自「游戏编程精粹6第1章 通用编程,对入门的游戏开发者很有帮助.」· C头文件 代码 · 共 31 行

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#ifndef TEXTURERESOURCE_H_#define TEXTURERESOURCE_H_struct TextureResource{    enum { Magic = 0xCAFECAFE };    enum { Version = 0x01 };    unsigned int magic;    unsigned int version;    int bpp;    int width;    int height;    unsigned int openGLID;    int dataSize;#pragma warning(push)#pragma warning(disable:4200)	unsigned char imageData[0];#pragma warning(pop)};TextureResource* CreateFromFile(const char* filename);void UploadOpenGLTexture (TextureResource& texture);void RemoveOpenGLTexture(TextureResource& texture);#endif

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