textureresource.h
来自「游戏编程精粹6第1章 通用编程,对入门的游戏开发者很有帮助.」· C头文件 代码 · 共 31 行
H
31 行
#ifndef TEXTURERESOURCE_H_#define TEXTURERESOURCE_H_struct TextureResource{ enum { Magic = 0xCAFECAFE }; enum { Version = 0x01 }; unsigned int magic; unsigned int version; int bpp; int width; int height; unsigned int openGLID; int dataSize;#pragma warning(push)#pragma warning(disable:4200) unsigned char imageData[0];#pragma warning(pop)};TextureResource* CreateFromFile(const char* filename);void UploadOpenGLTexture (TextureResource& texture);void RemoveOpenGLTexture(TextureResource& texture);#endif
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