basefile.h
来自「游戏编程精粹6第1章 通用编程,对入门的游戏开发者很有帮助.」· C头文件 代码 · 共 32 行
H
32 行
#ifndef _BASE_FILE_H_
#define _BASE_FILE_H_
#include "resultcodes.h"
enum EFileFlags
{
READONLY = 0,
WRITEONLY,
APPEND,
READWRITE,
READWRITE_OVERWRITE
};
class BaseFile
{
public:
BaseFile(){}
virtual ~BaseFile(){}
virtual GEN_RESULT Open(const char* szFilename, EFileFlags eFlags) = 0;
virtual void Close() = 0;
virtual GEN_RESULT Read(void* pBuffer, int nBytes) = 0;
virtual GEN_RESULT Write(void* pBuffer, int nBytes) = 0;
virtual GEN_RESULT SeekTo(long nOffset) = 0;
protected:
};
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?