performance.h
来自「游戏编程精粹6第1章 通用编程,对入门的游戏开发者很有帮助.」· C头文件 代码 · 共 25 行
H
25 行
#ifndef _PERFORMANCE_H_
#define _PERFORMANCE_H_
#ifdef _MSC_VER
#include <windows.h>
// Performance profiling
LARGE_INTEGER nFrequency;
LARGE_INTEGER nStartTime;
LARGE_INTEGER nStopTime;
#define START_TIME() QueryPerformanceFrequency(&nFrequency); QueryPerformanceCounter(&nStartTime);
#define STOP_TIME() QueryPerformanceCounter(&nStopTime);
#define TIME_IN_MILLI ((float)(nStopTime.QuadPart - nStartTime.QuadPart) / (float) nFrequency.QuadPart * 1000.0f)
#elif defined __GNUC__
#include <sys/time.h>
#include <unistd.h>
struct timeval _tstart, _tend;
struct timezone tz;
#define START_TIME() gettimeofday(&_tstart, &tz);
#define STOP_TIME() gettimeofday(&_tend,&tz);
#define TIME_IN_MILLI (((double)_tend.tv_sec + (double)_tend.tv_usec/(1000*1000)) - ((double)_tstart.tv_sec + (double)_tstart.tv_usec/(1000*1000)))
#endif
#endif
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