📄 crashhandler.h
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// ----------------------------------------------------------------------- //
//
// MODULE : CrashHandler.h
//
// PURPOSE : Handle the creation of Mini Dump files when the app crashes
//
// Based on code from "Game Programming Complete" by Mike McShaffry.
//
// ----------------------------------------------------------------------- //
#ifndef _LTCRASH_HANDLER_H_
#define _LTCRASH_HANDLER_H_
#include <Tlhelp32.h>
#include "dbghelp.h"
#include <list>
class CrashHandler
{
public:
CrashHandler(bool init);
protected:
static CrashHandler *gpHandler;
static LONG WINAPI Handler( struct _EXCEPTION_POINTERS *pExceptionInfo );
_EXCEPTION_POINTERS *m_pExceptionInfo;
time_t m_nTime;
TCHAR m_szDumpPath[_MAX_PATH];
LONG WriteMiniDump(_EXCEPTION_POINTERS *pExceptionInfo );
virtual MINIDUMP_USER_STREAM_INFORMATION *GetUserStreamInfo() { return NULL; }
};
#endif
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