data_readme.txt
来自「游戏编程精粹6中关于用自适度二叉树进行空间剖分」· 文本 代码 · 共 21 行
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21 行
Author: Martin Fleisz
E-mail: martin.fleisz@kabsi.at
Game Programming Gems 6 - Adaptive Binary Tree sample code
This Visual C++ project loads the geometry data of one or more .ply files,
creates an Adaptive Binary Tree and renders the model (using frustum culling
to remove unseen parts). For a detailed description of the ABT, please refer
to the article in the book.
Notes:
- The application searches for input data in the /data directory and scans this and all sub-directories
for .ply files for loading
- The application uses the RPLY library. Here you can find more information about it: http://www.cs.princeton.edu/~diego/professional/rply/
- A good source for ply models is the page of the UNC Walkthru Project that provides a model of a huge
power plant split in several sub-models. I never tried to load the whole model and I assume it would take
quite some time (and memory) to build the ABT - so be careful how much data you load from the model.
http://www.cs.unc.edu/~geom/Powerplant/
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