📄 pbitmap.h
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// pbitmap.h // Data structures defining a "persistent" bitmap -- a bitmap// that can be stored and fetched off of disk//// A persistent bitmap can either be initialized from the disk// when it is created, or it can be initialized later using// the FetchFrom method//// Copyright (c) 1992,1993,1995 The Regents of the University of California.// All rights reserved. See copyright.h for copyright notice and limitation // of liability and disclaimer of warranty provisions.#ifndef PBITMAP_H#define PBITMAP_H#include "copyright.h"#include "bitmap.h"#include "openfile.h"// The following class defines a persistent bitmap. It inherits all// the behavior of a bitmap (see bitmap.h), adding the ability to// be read from and stored to the disk.class PersistentBitmap : public Bitmap { public: PersistentBitmap(OpenFile *file,int numItems); //initialize bitmap from disk PersistentBitmap(int numItems); // or don't... ~PersistentBitmap(); // deallocate bitmap void FetchFrom(OpenFile *file); // read bitmap from the disk void WriteBack(OpenFile *file); // write bitmap contents to disk };#endif // PBITMAP_H
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