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📄 dialog4.cpp

📁 神经网络中的神经元代码
💻 CPP
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// Dialog4.cpp : implementation file
//

#include "stdafx.h"
#include "neuro.h"
#include "Dialog4.h"
#include"math.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDialog4 dialog


CDialog4::CDialog4(CWnd* pParent /*=NULL*/)
	: CDialog(CDialog4::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDialog4)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CDialog4::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDialog4)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CDialog4, CDialog)
	//{{AFX_MSG_MAP(CDialog4)
	ON_BN_CLICKED(IDC_BUTTON1, Onplot)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDialog4 message handlers

void CDialog4::Onplot() 
{
    Invalidate();
	d1=(CEdit*)GetDlgItem(IDC_EDIT1);
	d2=(CEdit*)GetDlgItem(IDC_EDIT2);
	d3=(CEdit*)GetDlgItem(IDC_EDIT3);
	d4=(CEdit*)GetDlgItem(IDC_EDIT4);
	d5=(CEdit*)GetDlgItem(IDC_EDIT5);
	d6=(CEdit*)GetDlgItem(IDC_EDIT6);
	d7=(CEdit*)GetDlgItem(IDC_EDIT7);
	d1->GetWindowText(sd1);
	d2->GetWindowText(sd2);
	d3->GetWindowText(sd3);
	d4->GetWindowText(sd4);
	d5->GetWindowText(sd5);
	d6->GetWindowText(sd6);
	d7->GetWindowText(sd7);
	double a1=atof(sd1);
    double a2=atof(sd2);
	double a3=atof(sd3);
	double a4=atof(sd4);
	double a5=atof(sd5);	
	double a6=atof(sd6);
	double a7=atof(sd7);
	num13=a1*(1-exp(-1/a2));
    num12=0;
    num11=0;
    den11=1;
    den12=-exp(-1/a2);
    den13=0;
    double Y[200];
double T[200];
for(int h=0;h<200;h++)
   {T[h]=h+1;}
double x[2]={0,0};
double y[10]={0,0,0,0,0,0,0,0,0,0};
double e[10]={0,0,0,0,0,0,0,0,0,0};
double u[10]={0,0,0,0,0,0,0,0,0,0};
double d[2]={20,20};
double w[2]={0.1,0.1};
int t;
double E;
double EC;
double Uf;
double delte;
double r=1;
double alfa=0.6;
for(t=0;t<200;t++)
{	
   e[0]=r-y[0];
   delte=e[0]-e[1];
   E=floor(a5*e[0]+0.5);
   EC=floor(a6*delte+0.5);
   Uf=alfa*floor(alfa*E+(1-alfa)*EC+0.5);
   x[0]=Uf;x[1]=x[1]+a4*Uf;
     for (int z=9;z>=1;z--)
	 {
      u[z]=u[z-1];
      y[z]=y[z-1];
    
      e[z]=e[z-1];
  	 }
    double s=0;double ss=0;
    for (int i=0;i<=1;i++)
	{
        s=s+w[i]*x[i];
        ss=ss+fabs(w[i]);
    }
    if (ss==0)
	{ss=0.001;}
        
        u[0]=a4*s/ss;                                                            

   y[0]=-den12*y[1]-den13*y[2]+num12*u[1]+num13*u[2]; 

  for (int j=0;j<=1;j++)
   {w[j]=w[j]+d[j]*(r-y[0])*x[j];
   }
   Y[t]=y[0];
   
}
CPaintDC dc(this); // device context for painting
	CDC *pDC=GetDC();

	       //初始化坐标值
	double data_x[200]; 
	double data_y[200];
	for(int j=0;j<200;j++)
	{data_x[j]=T[j];
	data_y[j]=Y[j];
	}
	
		//double initX[10]={1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0,9.0,10.0};
       //double initY[10]={0.5,2.0,2.8,4.0,5.6,6.0,7.0,9.4,13.8,23.4};
       //分别取得X和Y最大值,最小值
       double maxX=data_x[0];
       double minX=data_x[0];
       double maxY=data_y[0];
       double minY=data_y[0];

       for(int i=0;i<200;i++)
       {
              if(data_x[i]>maxX)
                     maxX=data_x[i];
              if(data_x[i]<minX)
                     minX=data_x[i];
              if(data_y[i]>maxY)
                     maxY=data_y[i];
              if(data_y[i]<minY)
                     minY=data_y[i];
       }
       //如果原点必须在X轴上,加上下面2行,否则注释掉
       if(minX>0)
              minX=0;
       //如果原点必须在Y轴上,加上下面2行,否则注释掉
       if(minY>0)
              minY=0;
       //确定图象显示大小
	   	   
       //确定坐标图四周预留的空白大小
	   
     
       int width=300;
       int height=300;
       //确定坐标图四周预留的空白大小
       const int mytop=60;
    const int mybottom=10;
    const int myleft=50;
    const int myright=10;
       //确定X,Y轴每单位显示宽度
       double intervalX=(width-myleft-myright)/(maxX-minX);
       double intervalY=(height-mybottom-mytop)/(maxY-minY);
       //绘制曲线。由于绘图坐标的Y轴是向下延升,所以这里每个点的Y值是用
       //图象高度减去y值大小。
       pDC->MoveTo(int(myleft+(data_x[0]-minX)*intervalX),int(height-(mybottom+(data_y[0]-minY)*intervalY)));
       for(i=0;i<200;i++)
       {
              pDC->LineTo(int(myleft+(data_x[i]-minX)*intervalX), 
                     int(height-(mybottom+(data_y[i]-minY)*intervalY)));
       }
       //绘制X,Y轴
       //X轴从图形区域最左端到最右端
       double bottomY=0;
       double leftX=0;
       //bottomY表示X轴的y值,leftX表示Y轴的x值
       if(minY>0)
             bottomY=minY;
       if(minX>0)
              leftX=minX;
       pDC->MoveTo(int(myleft),int(height-(mybottom+(bottomY-minY)*intervalY)));
       pDC->LineTo(int(width-myright),int(height-(mybottom+(bottomY-minY)*intervalY)));
       //Y轴从图形区域最底端到最顶端
       pDC->MoveTo(int(myleft+(leftX-minX)*intervalX),int(height-mybottom));
       pDC->LineTo(int(myleft+(leftX-minX)*intervalX),int(mytop));
       //确定显示刻度个数
       const int count=5;const int count1=5;
       //确定每个显示刻度之间的宽度
       double spaceX=(width-myleft-myright)/count;
       double spaceY=(height-mybottom-mytop)/count1;
       //绘制刻度和刻度值
       CString str;
       //X轴
       for(i=0;i<=count;i++)
       {
              str.Format("%.1f",minX+i*(maxX-minX+1)/count);
              pDC->MoveTo(int(myleft+spaceX*i),int(height-(mybottom+(bottomY-minY)*intervalY)));
              pDC->LineTo(int(myleft+spaceX*i),int(height-(mybottom+(bottomY-minY)*intervalY+5)));
              pDC->TextOut(int(myleft+spaceX*i-10),
              int(height-(mybottom+(bottomY-minY)*intervalY-5)),str);
       }
       //Y轴
       for(i=0;i<=count1;i++)
       {
              str.Format("%.1f",minY+i*(maxY-minY)/count1);
              pDC->MoveTo(int(myleft+(leftX-minX)*intervalX),int(height-(mybottom+spaceY*i)));
              pDC->LineTo(int(myleft+(leftX-minX)*intervalX+5),int(height-(mybottom+spaceY*i)));
              pDC->TextOut(int(myleft+(leftX-minX)*intervalX-50),
              int(height-(mybottom+spaceY*i+8)),str);
       }
    //绘制X,Y轴的变量名
       pDC->TextOut((width-myleft)/2,height-5,"t/min");
       pDC->TextOut(10,height/2+10,"Basic Weight");
	 
}

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