📄 eqskin.xml
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<?xml version="1.0" encoding="GB2312"?>
<SunvPlayerSkin>
<Window WindowName="EQWnd" WndTitle="东方影都--均衡器"
Normal="eqnormal.bmp" Over="eqover.bmp" Pushed="eqpushed.bmp"
Disabled="eqDisabled.bmp" Mask="eqmask.bmp"
Menu="MainMenu">
<Controls>
<ControlGroup Name="Button" >
<Control ID="1" ControlType="Button" ControlName="Close" Hints="关闭" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"/>
<Control ID="2" ControlType="Button" ControlName="EQReset" Hints="自动" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur" Actions="ResetEQ()" />
<Control ID="3" ControlType="Button" ControlName="EQLoad" Hints="加载" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur" Actions="LoadEQSetting()" />
<Control ID="4" ControlType="Button" ControlName="EQSave" Hints="保存" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur" Actions="SaveEQSetting()" />
<Control ID="5" ControlType="Button" ControlName="EQJazz" Hints="爵士" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur" Actions="LoadEQSetting(Jazz)" />
<Control ID="6" ControlType="Button" ControlName="EQCountry" Hints="乡村" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur" Actions="LoadEQSetting(Country)" />
<Control ID="7" ControlType="Button" ControlName="EQPop" Hints="流行" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur" Actions="LoadEQSetting(Pop)" />
<Control ID="8" ControlType="Button" ControlName="EQRock" Hints="摇滚" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur" Actions="LoadEQSetting(Rock)" />
</ControlGroup>
<ControlGroup Name="StaticButton" >
<Control ID="21" ControlType="StaticButton" ControlName="EQValid" StateCount="2" BmpFile="eqvalid.bmp" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur" Actions="EnableEQ()" >
<Hints>
<Hint>启用均衡器</Hint>
<Hint>关闭均衡器</Hint>
</Hints>
</Control>
</ControlGroup>
<ControlGroup Name="BitmapSlider">
<Control ID="31" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="11" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="32" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="1" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="33" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="2" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="34" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="3" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="35" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="4" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="36" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="5" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="37" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="6" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="38" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="7" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="39" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="8" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="40" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="9" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
<Control ID="41" ControlType="BitmapSlider" ControlName="EQSlider" Hints="" Direction="Vertical"
BmpFile="eqslider.bmp" BitCount="38" ComIndex="10" NormalCur="HandNormal.cur" DraggingCur="HandPushed.cur"
/>
</ControlGroup>
<ControlGrop Name="Curve">
<Control ID="101" ControlType="Curve" ControlName="EQCurveCtrl" DisplayMode = ",UseFradual,"
ColorBaseLine = "0,0,0" ColorStart = "68,255,0" ColorMiddle = "68,255,0" ColorEnd = "68,255,0"
/>
</ControlGrop>
</Controls>
</Window>
</SunvPlayerSkin>
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