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📄 eludeobstacle.dsp

📁 用C++开发的一个人工神经网络小游戏
💻 DSP
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# Microsoft Developer Studio Project File - Name="EludeObstacle" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=EludeObstacle - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "EludeObstacle.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "EludeObstacle.mak" CFG="EludeObstacle - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "EludeObstacle - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "EludeObstacle - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "EludeObstacle - Win32 Release"

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# PROP Use_MFC 6
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# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 Msimg32.lib winmm.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "EludeObstacle - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 Msimg32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "EludeObstacle - Win32 Release"
# Name "EludeObstacle - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\2DMatrix.cpp
# End Source File
# Begin Source File

SOURCE=.\Aerocraft.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgChangeParameter.cpp
# End Source File
# Begin Source File

SOURCE=.\EludeObstacle.cpp
# End Source File
# Begin Source File

SOURCE=.\EludeObstacle.rc
# End Source File
# Begin Source File

SOURCE=.\EludeObstacleDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\EludeObstacleView.cpp
# End Source File
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SOURCE=.\FileHandle.cpp
# End Source File
# Begin Source File

SOURCE=.\GenAlg.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
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SOURCE=.\NeuralNet.cpp
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SOURCE=.\Prop1.cpp
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SOURCE=.\Prop2.cpp
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SOURCE=.\Prop3.cpp
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SOURCE=.\PropSheet.cpp
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SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
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SOURCE=.\WGenAlg.cpp
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SOURCE=.\2DMatrix.h
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SOURCE=.\Aerocraft.h
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SOURCE=.\DlgChangeParameter.h
# End Source File
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SOURCE=.\EludeObstacle.h
# End Source File
# Begin Source File

SOURCE=.\EludeObstacleDoc.h
# End Source File
# Begin Source File

SOURCE=.\EludeObstacleView.h
# End Source File
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SOURCE=.\FileHandle.h
# End Source File
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SOURCE=.\GenAlg.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\NeuralNet.h
# End Source File
# Begin Source File

SOURCE=.\Prop1.h
# End Source File
# Begin Source File

SOURCE=.\Prop2.h
# End Source File
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SOURCE=.\Prop3.h
# End Source File
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SOURCE=.\PropSheet.h
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SOURCE=.\Resource.h
# End Source File
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SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\SVector2D.h
# End Source File
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SOURCE=.\WGenAlg.h
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# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\EludeObstacle.ico
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SOURCE=.\res\EludeObstacle.rc2
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SOURCE=.\res\EludeObstacleDoc.ico
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SOURCE=.\res\gameBG.bmp
# End Source File
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SOURCE=.\res\gameBG2.bmp
# End Source File
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SOURCE=.\res\gameBG3.bmp
# End Source File
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SOURCE=.\res\gameBG4.bmp
# End Source File
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SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File

SOURCE=".\res\{902F94BF-1EB5-4066-A41E-03260F6DBA14}.JPG"
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# Begin Source File

SOURCE=".\res\救生艇.bmp"
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SOURCE=".\res\救生艇3.bmp"
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SOURCE=".\res\救生艇4.bmp"
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SOURCE=".\res\星球.bmp"
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SOURCE=".\res\星球2.bmp"
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SOURCE=".\res\星球3.bmp"
# End Source File
# Begin Source File

SOURCE=".\res\陨石.bmp"
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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