inputstringdlg.h

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#if !defined(AFX_INPUTSTRINGDLG_H__2FA3B282_DB30_11D8_8936_000EA6985A47__INCLUDED_)
#define AFX_INPUTSTRINGDLG_H__2FA3B282_DB30_11D8_8936_000EA6985A47__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// InputStringDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CInputStringDlg dialog

class CInputStringDlg : public CDialog
{
// Construction
public:
	CInputStringDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CInputStringDlg)
	enum { IDD = IDD_INPUT_STRING };
	CString	m_sCaption;
	CString	m_sString;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CInputStringDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CInputStringDlg)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_INPUTSTRINGDLG_H__2FA3B282_DB30_11D8_8936_000EA6985A47__INCLUDED_)

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