📄 inputstringdlg.h
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#if !defined(AFX_INPUTSTRINGDLG_H__2FA3B282_DB30_11D8_8936_000EA6985A47__INCLUDED_)
#define AFX_INPUTSTRINGDLG_H__2FA3B282_DB30_11D8_8936_000EA6985A47__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// InputStringDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CInputStringDlg dialog
class CInputStringDlg : public CDialog
{
// Construction
public:
CInputStringDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CInputStringDlg)
enum { IDD = IDD_INPUT_STRING };
CString m_sCaption;
CString m_sString;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CInputStringDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CInputStringDlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_INPUTSTRINGDLG_H__2FA3B282_DB30_11D8_8936_000EA6985A47__INCLUDED_)
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