📄 socketfromserver.h
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#if !defined(AFX_SOCKETFROMSERVER_H__27BA8BE1_62B1_11D8_B346_0060975FFAEE__INCLUDED_)
#define AFX_SOCKETFROMSERVER_H__27BA8BE1_62B1_11D8_B346_0060975FFAEE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SocketFromServer.h : header file
//
#include "Afxsock.h"
/////////////////////////////////////////////////////////////////////////////
// CSocketFromServer command target
class CProcSM;
class CSocketFromServer : public CSocket
{
// Attributes
public:
// Operations
public:
CSocketFromServer();
CSocketFromServer(CProcSM *m_pParent);
virtual ~CSocketFromServer();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSocketFromServer)
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CSocketFromServer)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
virtual void OnClose(int nErrorCode);
virtual void OnReceive(int nErrorCode);
private:
CProcSM *m_pWnd;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOCKETFROMSERVER_H__27BA8BE1_62B1_11D8_B346_0060975FFAEE__INCLUDED_)
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