📄 qcadguiqt_de.ts
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</message> <message> <source>Angular</source> <translation type="obsolete">Winkel</translation> </message> <message> <source>&Angular</source> <translation type="obsolete">&Winkel</translation> </message> <message> <source>Angular Dimension</source> <translation type="obsolete">Winkel Bemassung</translation> </message> <message> <source>Leader</source> <translation type="obsolete">F眉hrung</translation> </message> <message> <source>&Leader</source> <translation type="obsolete">&F眉hrung</translation> </message> <message> <source>Leader Dimension</source> <translation type="obsolete">F眉hrung</translation> </message> <message> <source>Delete</source> <translation type="obsolete">L枚schen</translation> </message> <message> <source>&Delete</source> <translation type="obsolete">&L枚schen</translation> </message> <message> <source>Delete Entities</source> <translation type="obsolete">Objekte l枚schen</translation> </message> <message> <source>Quick Delete</source> <translation type="obsolete">Schnell L枚schen</translation> </message> <message> <source>&Quick Delete</source> <translation type="obsolete">&Schnell L枚schen</translation> </message> <message> <source>Delete Entities directly</source> <translation type="obsolete">L枚scht Objekte direkt</translation> </message> <message> <source>Delete Freehand</source> <translation type="obsolete">Freihand l枚schen</translation> </message> <message> <source>&Delete Freehand</source> <translation type="obsolete">&Freihand L枚schen</translation> </message> <message> <source>Move</source> <translation type="obsolete">Verschieben</translation> </message> <message> <source>&Move</source> <translation type="obsolete">&Verschieben</translation> </message> <message> <source>Move Entities</source> <translation type="obsolete">Objekte verschieben / kopieren</translation> </message> <message> <source>Rotate</source> <translation type="obsolete">Rotieren</translation> </message> <message> <source>&Rotate</source> <translation type="obsolete">&Rotieren</translation> </message> <message> <source>Rotate Entities</source> <translation type="obsolete">Objekte rotieren</translation> </message> <message> <source>Scale</source> <translation type="obsolete">Skalieren</translation> </message> <message> <source>&Scale</source> <translation type="obsolete">&Skalieren</translation> </message> <message> <source>Scale Entities</source> <translation type="obsolete">Objekte skalieren</translation> </message> <message> <source>Mirror</source> <translation type="obsolete">Spiegeln</translation> </message> <message> <source>&Mirror</source> <translation type="obsolete">S&piegeln</translation> </message> <message> <source>Mirror Entities</source> <translation type="obsolete">Objekte spiegeln</translation> </message> <message> <source>Move and Rotate</source> <translation type="obsolete">Verschieben und Rotieren</translation> </message> <message> <source>M&ove and Rotate</source> <translation type="obsolete">V&erschieben und Rotieren</translation> </message> <message> <source>Move and Rotate Entities</source> <translation type="obsolete">Verschiebt und Rotiert Objekte</translation> </message> <message> <source>Rotate Two</source> <translation type="obsolete">Rotieren Zwei</translation> </message> <message> <source>Rotate T&wo</source> <translation type="obsolete">Rotieren &Zwei</translation> </message> <message> <source>Rotate Entities around two centers</source> <translation type="obsolete">Objekte um zwei Zentren rotieren</translation> </message> <message> <source>Entity</source> <translation type="obsolete">Objekt</translation> </message> <message> <source>&Entity</source> <translation type="obsolete">&Objekt</translation> </message> <message> <source>Modify Entities</source> <translation type="obsolete">Objekte modifizieren</translation> </message> <message> <source>Trim</source> <translation type="obsolete">Trimmen</translation> </message> <message> <source>&Trim</source> <translation type="obsolete">&Trimmen</translation> </message> <message> <source>Trim Entities</source> <translation type="obsolete">Objekte trimmen</translation> </message> <message> <source>Trim Two</source> <translation type="obsolete">Trimmen Zwei</translation> </message> <message> <source>&Trim Two</source> <translation type="obsolete">&Trimmen Zwei</translation> </message> <message> <source>Trim two Entities</source> <translation type="obsolete">Zwei Objekte trimmen</translation> </message> <message> <source>Lengthen</source> <translation type="obsolete">Verl盲ngern</translation> </message> <message> <source>&Lengthen</source> <translation type="obsolete">&Verl盲ngern</translation> </message> <message> <source>Lengthen by a given amount</source> <translation type="obsolete">Um einen gegebenen Betrag verl盲ngern</translation> </message> <message> <source>&Cut</source> <translation type="obsolete">T&rennen</translation> </message> <message> <source>Cut Entities</source> <translation type="obsolete">Objekte trennen</translation> </message> <message> <source>Stretch</source> <translation type="obsolete">Strecken</translation> </message> <message> <source>&Stretch</source> <translation type="obsolete">&Strecken</translation> </message> <message> <source>Stretch Entities</source> <translation type="obsolete">Objektgruppen strecken</translation> </message> <message> <source>Bevel</source> <translation type="obsolete">Abschr盲gen</translation> </message> <message> <source>&Bevel</source> <translation type="obsolete">&Abschr盲gen</translation> </message> <message> <source>Bevel Entities</source> <translation type="obsolete">Ecken abschr盲gen</translation> </message> <message> <source>Round</source> <translation type="obsolete">Runden</translation> </message> <message> <source>&Round</source> <translation type="obsolete">&Runden</translation> </message> <message> <source>Round Entities</source> <translation type="obsolete">Ecken runden</translation> </message> <message> <source>Free</source> <translation>Frei</translation> </message> <message> <source>&Free</source> <translation>&Frei</translation> </message> <message> <source>Free positioning</source> <translation>Freie positionierung</translation> </message> <message> <source>Grid</source> <translation>Raster</translation> </message> <message> <source>&Grid</source> <translation>&Raster</translation> </message> <message> <source>Grid positioning</source> <translation>Raster Positionierung</translation> </message> <message> <source>Endpoints</source> <translation>Endpunkte</translation> </message> <message> <source>&Endpoints</source> <translation>&Endpunkte</translation> </message> <message> <source>Snap to endpoints</source> <translation>Endpunkte fangen</translation> </message> <message> <source>On Entity</source> <translation>Auf Objekt</translation> </message> <message> <source>&On Entity</source> <translation>&Auf Objekt</translation> </message> <message> <source>Snap to nearest point on entity</source> <translation>N盲chsten Punkt auf einem Objekt fangen</translation> </message> <message> <source>Center</source> <translation>Zentrum</translation> </message> <message> <source>&Center</source> <translation>&Zentrum</translation> </message> <message> <source>Snap to centers</source> <translation>Zentern fangen</translation> </message> <message> <source>Middle</source> <translation>Mittelpunkt</translation> </message> <message> <source>&Middle</source> <translation>&Mittelpunkt</translation> </message> <message> <source>Snap to middle points</source> <translation>Mittelpunkte fangen</translation> </message> <message> <source>Distance from Endpoint</source> <translation>Distanz zum Endpunkt</translation> </message> <message> <source>&Distance from Endpoint</source> <translation>&Distanz zum Endpunkt</translation> </message> <message> <source>Snap to points with a given distance to an endpoint</source> <translation>Punkt mit gegebenem Abstand zu einem Endpunkt fangen</translation> </message> <message> <source>Intersection</source> <translation>Schnittpunkt</translation> </message> <message> <source>&Intersection</source> <translation>&Schnittpunkt</translation> </message> <message> <source>Snap to intersection points</source> <translation>Schnittpunkte fangen</translation> </message> <message> <source>Intersection Manually</source> <translation type="obsolete">Schnittpunkt manuell</translation> </message> <message> <source>I&ntersection Manually</source> <translation type="obsolete">Sch&nittpunkt manuell</translation> </message> <message> <source>Snap to intersection points manually</source> <translation type="obsolete">Schnittpunkte manuell fangen</translation> </message> <message> <source>Restrict Nothing</source> <translation>Keine Einschr盲nkung</translation> </message> <message> <source>Restrict &Nothing</source> <translation>&Keine Einschr盲nkung</translation> </message> <message> <source>No snap restriction</source> <translation>Alle Fang-Einschr盲nkungen aufheben</translation> </message> <message> <source>Restrict Orthogonally</source> <translation>Orthogonal einschr盲nken</translation> </message> <message> <source>Restrict &Orthogonally</source> <translation>&Orthogonal einschr盲nken</translation> </message> <message> <source>Restrict snapping orthogonally</source> <translation>Fangen orthogonal einschr盲nken</translation> </message> <message> <source>Restrict Horizontally</source> <translation>Horizontal einschr盲nken</translation> </message> <message> <source>Restrict &Horizontally</source> <translation>&Horizontal einschr盲nken</translation> </message> <message> <source>Restrict snapping horizontally</source> <translation>Fangen horizontal einschr盲nken</translation> </message> <message> <source>Restrict Vertically</source> <translation>Vertikal einschr盲nken</translation> </message> <message> <source>Restrict &Vertically</source>
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