📄 qg_cadtoolbarselect.ui.h
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/****************************************************************************** ui.h extension file, included from the uic-generated form implementation.**** If you wish to add, delete or rename functions or slots use** Qt Designer which will update this file, preserving your code. Create an** init() function in place of a constructor, and a destroy() function in** place of a destructor.*****************************************************************************/void QG_CadToolBarSelect::init() { cadToolBar = NULL; actionHandler = NULL; selectAction = NULL; nextAction = -1;}void QG_CadToolBarSelect::mousePressEvent(QMouseEvent* e) { if (e->button()==RightButton && cadToolBar!=NULL) { cadToolBar->back(); e->accept(); }}void QG_CadToolBarSelect::contextMenuEvent(QContextMenuEvent *e) { e->accept();}void QG_CadToolBarSelect::setCadToolBar(QG_CadToolBar* tb) { cadToolBar = tb; if (tb!=NULL) { actionHandler = tb->getActionHandler(); //actionHandler->setCadToolBarSelect(this); } else { RS_DEBUG->print(RS_Debug::D_ERROR, "QG_CadToolBarSelect::setCadToolBar(): No valid toolbar set."); }}void QG_CadToolBarSelect::selectSingle() { if (actionHandler!=NULL) { actionHandler->slotSelectSingle(); }}void QG_CadToolBarSelect::selectContour() { if (actionHandler!=NULL) { actionHandler->slotSelectContour(); }}void QG_CadToolBarSelect::deselectAll() { if (actionHandler!=NULL) { actionHandler->slotDeselectAll(); }}void QG_CadToolBarSelect::selectAll() { if (actionHandler!=NULL) { actionHandler->slotSelectAll(); }}void QG_CadToolBarSelect::selectWindow() { if (actionHandler!=NULL) { actionHandler->slotSelectWindow(); }}void QG_CadToolBarSelect::deselectWindow() { if (actionHandler!=NULL) { actionHandler->slotDeselectWindow(); }}void QG_CadToolBarSelect::selectIntersected() { if (actionHandler!=NULL) { actionHandler->slotSelectIntersected(); }}void QG_CadToolBarSelect::deselectIntersected() { if (actionHandler!=NULL) { actionHandler->slotDeselectIntersected(); }}void QG_CadToolBarSelect::selectInvert() { if (actionHandler!=NULL) { actionHandler->slotSelectInvert(); }}void QG_CadToolBarSelect::selectLayer() { if (actionHandler!=NULL) { actionHandler->slotSelectLayer(); }}void QG_CadToolBarSelect::setSelectAction(RS_ActionInterface* selectAction) { this->selectAction = selectAction;}void QG_CadToolBarSelect::setNextAction(int nextAction) { this->nextAction = nextAction; if (nextAction==-1) { bDoit->hide(); } else { bDoit->show(); }}void QG_CadToolBarSelect::runNextAction() { if (selectAction!=NULL) { selectAction->finish(); selectAction = NULL; } if (nextAction!=-1) { actionHandler->killSelectActions(); actionHandler->setCurrentAction((RS2::ActionType)nextAction); }}void QG_CadToolBarSelect::back() { if (cadToolBar!=NULL) { cadToolBar->back(); }}
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